Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6071657" data-attributes="member: 87792"><p>Oof. Urg. But the only thing you need to change for 4e is to not make the dungeon a physical dungeon. Either replace it with a set piece battle or set your "dungeon" aboveground most of the time.</p><p></p><p></p><p></p><p>And that just sounds horrible.</p><p></p><p></p><p></p><p>Let me repeat that - I did a double take the first time. <strong> "realistically proportioned dungeons."</strong> Dungeons aren't a realistic terrain feature in the first place. You know what 4e does handle well and does give plenty of space? <em>Outside</em>. The great outdoors. And if you want somewhere more threatening? We have the Feywild and the Shadowfell.</p><p></p><p></p><p></p><p>This is reminding me of an old joke.</p><p>Patient: "Doctor, it hurts when I do this!" </p><p>Doctor: "Stop doing that then!"</p><p></p><p>4e does not do well at dungeoncrawls. There are plenty of other things to do. And I very seldom find dungeon crawls fun at the best of times. (Somewhere like Caverns of Thracia is worthwhile for exploration - but that's hardly realistic either).</p><p></p><p></p><p></p><p>Of course not. Take 4e out of the dungeon and put it outside. Who needs pit traps when you have rolling terrain, hillocks, scree, rivers, and ponds? Or if the PCs are on a road put a ditch beside it and the bridge is the obvious spot for the ambush. These aren't components of big set pieces any more than a camp fire makes for a big set piece.</p><p></p><p></p><p></p><p>Having just <a href="http://www.wizards.com/default.asp?x=dnd/arch/mw" target="_blank">scanned the archive</a> I strongly and emphatically disagree. I think there are precisely two maps there that would have been worse (White Plume Mountain and the top level of Undermountain) and every single other map on the right scale would have been an improvement.</p><p></p><p></p><p></p><p>They pulled the previous attempt at 4e for being terrible 10 months in to playtesting - and still released 4e on time. It was shorted by a year. And then there was the tragedy round Gleemax. </p><p></p><p></p><p></p><p>Honestly? You didn't need those monsters there in the first place.</p><p></p><p></p><p></p><p>In 4e there is no such thing as "cannon fodder, quickly cleared away"? Wait, <em>what?</em> You think minions are something other than cannon fodder?</p><p></p><p></p><p></p><p>Agreed. The initial guidance for DMing skill challenges <em>sucks</em>. </p><p></p><p></p><p></p><p>The only thing you need to change to get that adventure to work is the map. I'd rather use MV monsters but the MM1 standard monsters and minions at low level are generally serviceable (other than the Wraith and the Needlefang Drake Swarm).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6071657, member: 87792"] Oof. Urg. But the only thing you need to change for 4e is to not make the dungeon a physical dungeon. Either replace it with a set piece battle or set your "dungeon" aboveground most of the time. And that just sounds horrible. Let me repeat that - I did a double take the first time. [B] "realistically proportioned dungeons."[/B] Dungeons aren't a realistic terrain feature in the first place. You know what 4e does handle well and does give plenty of space? [I]Outside[/I]. The great outdoors. And if you want somewhere more threatening? We have the Feywild and the Shadowfell. This is reminding me of an old joke. Patient: "Doctor, it hurts when I do this!" Doctor: "Stop doing that then!" 4e does not do well at dungeoncrawls. There are plenty of other things to do. And I very seldom find dungeon crawls fun at the best of times. (Somewhere like Caverns of Thracia is worthwhile for exploration - but that's hardly realistic either). Of course not. Take 4e out of the dungeon and put it outside. Who needs pit traps when you have rolling terrain, hillocks, scree, rivers, and ponds? Or if the PCs are on a road put a ditch beside it and the bridge is the obvious spot for the ambush. These aren't components of big set pieces any more than a camp fire makes for a big set piece. Having just [URL="http://www.wizards.com/default.asp?x=dnd/arch/mw"]scanned the archive[/URL] I strongly and emphatically disagree. I think there are precisely two maps there that would have been worse (White Plume Mountain and the top level of Undermountain) and every single other map on the right scale would have been an improvement. They pulled the previous attempt at 4e for being terrible 10 months in to playtesting - and still released 4e on time. It was shorted by a year. And then there was the tragedy round Gleemax. Honestly? You didn't need those monsters there in the first place. In 4e there is no such thing as "cannon fodder, quickly cleared away"? Wait, [I]what?[/I] You think minions are something other than cannon fodder? Agreed. The initial guidance for DMing skill challenges [I]sucks[/I]. The only thing you need to change to get that adventure to work is the map. I'd rather use MV monsters but the MM1 standard monsters and minions at low level are generally serviceable (other than the Wraith and the Needlefang Drake Swarm). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top