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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6071695" data-attributes="member: 7635"><p>That's a partial copout. EVERY fight is outdoors? Players never go into sewers, or crypts, or abandoned keeps or towers or the Underdark? </p><p></p><p>If a game called DUNGEONS and Dragons cannot handle Dungeons very well, something in afoul. </p><p></p><p></p><p></p><p>4e felt rushed out the door. It was, IIRC, to meet Hasbro's opinion on slumping sales. If a properly playtested 4e came out in 2010, I'm 90% certain many of its mechanical bugs would have been fixed and it would have garnered more goodwill. Ah well. </p><p></p><p></p><p></p><p></p><p>I used the XP budget to get from 2nd to 3rd level. (I'm too rusty in 4e to recall how that amount is done, but I used it per RAW. Same with treasure.) Therefore, I figured if I'm stocking a dungeon (something I've done for years) I should use their numbers. Sure, I could've used minions, but you need waves of them to be competitive (an wiser DM might have had a series of crypts open and waves of skeletons crawl out every round, but I digress). And there is NO reason why an iconic monster like a wraith should be that fnarged unless nobody at WotC played that thing before releasing it (The Ranger-Orcus Killer designed at game's release gives me that feeling). </p><p></p><p>Contrary to popular belief, "Ze game is NOT ze same!" Everything I learned about D&D adventure design that worked in Basic to 2e to 3e and 3.5 seemed no longer valid. Your response seems to prove me theory correct.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6071695, member: 7635"] That's a partial copout. EVERY fight is outdoors? Players never go into sewers, or crypts, or abandoned keeps or towers or the Underdark? If a game called DUNGEONS and Dragons cannot handle Dungeons very well, something in afoul. 4e felt rushed out the door. It was, IIRC, to meet Hasbro's opinion on slumping sales. If a properly playtested 4e came out in 2010, I'm 90% certain many of its mechanical bugs would have been fixed and it would have garnered more goodwill. Ah well. I used the XP budget to get from 2nd to 3rd level. (I'm too rusty in 4e to recall how that amount is done, but I used it per RAW. Same with treasure.) Therefore, I figured if I'm stocking a dungeon (something I've done for years) I should use their numbers. Sure, I could've used minions, but you need waves of them to be competitive (an wiser DM might have had a series of crypts open and waves of skeletons crawl out every round, but I digress). And there is NO reason why an iconic monster like a wraith should be that fnarged unless nobody at WotC played that thing before releasing it (The Ranger-Orcus Killer designed at game's release gives me that feeling). Contrary to popular belief, "Ze game is NOT ze same!" Everything I learned about D&D adventure design that worked in Basic to 2e to 3e and 3.5 seemed no longer valid. Your response seems to prove me theory correct. [/QUOTE]
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