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General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
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<blockquote data-quote="Libramarian" data-source="post: 6072879" data-attributes="member: 6688858"><p>I dunno, I've never written a serious how-to gaming text so I don't really know how hard it is. The question is whether the DMG can explain different styles, draw some lines inside the big tent, without falling back on value-laden rule-of-thumb language that explains one style by implicitly dissing another (like get to the encounter, get to the fun!). It strikes me that there would be less of a need to steer the reader away from traditional DMing habits if these habits were already explicated and discussed constructively elsewhere (as part of a different style) in the text.</p><p></p><p>My thought (hope) is that this stuff is not really that complicated; it's just that when you're all coy about it and give the reader the sneaking suspicion that their way of playing D&D is not happening anymore they stop thinking and start whargarbling.</p><p></p><p>However, at the same time I also want the DMG to be shorter...so I'm probably asking for too much somewhere.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6072879, member: 6688858"] I dunno, I've never written a serious how-to gaming text so I don't really know how hard it is. The question is whether the DMG can explain different styles, draw some lines inside the big tent, without falling back on value-laden rule-of-thumb language that explains one style by implicitly dissing another (like get to the encounter, get to the fun!). It strikes me that there would be less of a need to steer the reader away from traditional DMing habits if these habits were already explicated and discussed constructively elsewhere (as part of a different style) in the text. My thought (hope) is that this stuff is not really that complicated; it's just that when you're all coy about it and give the reader the sneaking suspicion that their way of playing D&D is not happening anymore they stop thinking and start whargarbling. However, at the same time I also want the DMG to be shorter...so I'm probably asking for too much somewhere. [/QUOTE]
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