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Fixing the Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 6073228" data-attributes="member: 87792"><p>Remathilis,</p><p></p><p>I'm going to be as civil as possible here.</p><p></p><p>As the author of the work, you are in no position to judge how good it is. And your work there doesn't even meet the bar set by the notoriously terrible <a href="http://www.wizards.com/dnd/files/h1.pdf" target="_blank">Keep on the Shadowfell</a>. You claim you followed the example of the initial 4e adventures - but you simply didn't - especially for encounter design. And were you to have done so your adventure would have been better.</p><p></p><p>I've mentioned three ways your adventure fails to be a good one.</p><ol> <li data-xf-list-type="ol">An extremely cramped dungeon.</li> <li data-xf-list-type="ol">Two thirds of the fights are PCs vs 4 or 5 standard monsters with no interesting terrain.</li> <li data-xf-list-type="ol">Too many fights for that amount of plot.</li> </ol><p></p><p>Now Keep on the Shadowfell <em>absolutely</em> fails this last test - in fact the suggestion I've seen for fixing KotS is to cut the entire keep. On the other hand, Keep doesn't fail on point 1 <em>or</em> point 2. It does have five fights in it with about as many monsters as PCs. It even has two of those fights in a row at one point in the writeup. But most of the fights have piles of minions; a dozen or more bad guys to a combat is not exceptional.</p><p></p><p>This would all be irrelevant for most purposes. I don't care that you design adventures that are even worse in execution than Keep on the Shadowfell.</p><p></p><p>What I <em>do</em> care about is that the criticisms levelled at 4e are consistently accurate. And yours simply <em>aren't</em>. You claim there was no useful guidance in the DMG <em>while ignoring</em><em> the guidance to use wide open spaces</em>. You claim your adventures were no worse than those being put out by WotC <em>while not even measuring up to the standards of Keep on the Shadowfell</em>. You make <a href="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter/page2&p=6068084&viewfull=1#post6068084" target="_blank">simply counterfactual claims about the fighters and knights</a>. Your idea of civilised arguing <a href="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6069439&viewfull=1#post6069439" target="_blank">includes some absolutely blatant strawmen</a>. You believe for a PC <a href="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6069776&viewfull=1#post6069776" target="_blank">to be offering another options on how and whether to move is beyond any sort of sensible limits and therefore the same category as CAGI</a>. Your arguments about 4e <a href="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6069822&viewfull=1#post6069822" target="_blank">routinely reach to hyperbole</a> (remember your strawman earlier).</p><p></p><p>I know you don't like 4e and you don't get 4e. And I know (probably in part thanks to your not following WotC adventure writers and including lots of minions) <a href="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6070861&viewfull=1#post6070861" target="_blank">your fighter was not terribly tactically effective or even imaginative</a>. But rather than misrepresent it <em>could you stop talking about it please?</em> Having to go round correcting you post after post because until we stick to actually true statements we won't have a meaningful discussion and the well will be further poisoned is at least as tedious and annoying for me as it is for you.</p><p></p><p>It's not even as if there isn't plenty to criticise about 4e. The early adventures were crap. CAGI does divide the community. Essentials is 4e's own internal edition war. The initial release was not fit for purpose and the presentation of skill challenges is still IMO terrible. Combat is rigid and takes a long time. Not everyone likes either AEDU or the way Essentials left AEDU. The (non-artifact) Magic Items are ... uninspiring. And whoever said "Ze game will remain ze same" was ... imaginative. 4e isn't what I'm running at the moment (Cortex Plus).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6073228, member: 87792"] Remathilis, I'm going to be as civil as possible here. As the author of the work, you are in no position to judge how good it is. And your work there doesn't even meet the bar set by the notoriously terrible [URL="http://www.wizards.com/dnd/files/h1.pdf"]Keep on the Shadowfell[/URL]. You claim you followed the example of the initial 4e adventures - but you simply didn't - especially for encounter design. And were you to have done so your adventure would have been better. I've mentioned three ways your adventure fails to be a good one. [LIST=1] [*]An extremely cramped dungeon. [*]Two thirds of the fights are PCs vs 4 or 5 standard monsters with no interesting terrain. [*]Too many fights for that amount of plot. [/LIST] Now Keep on the Shadowfell [I]absolutely[/I] fails this last test - in fact the suggestion I've seen for fixing KotS is to cut the entire keep. On the other hand, Keep doesn't fail on point 1 [I]or[/I] point 2. It does have five fights in it with about as many monsters as PCs. It even has two of those fights in a row at one point in the writeup. But most of the fights have piles of minions; a dozen or more bad guys to a combat is not exceptional. This would all be irrelevant for most purposes. I don't care that you design adventures that are even worse in execution than Keep on the Shadowfell. What I [I]do[/I] care about is that the criticisms levelled at 4e are consistently accurate. And yours simply [I]aren't[/I]. You claim there was no useful guidance in the DMG [I]while ignoring[/I][I] the guidance to use wide open spaces[/I]. You claim your adventures were no worse than those being put out by WotC [I]while not even measuring up to the standards of Keep on the Shadowfell[/I]. You make [URL="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter/page2&p=6068084&viewfull=1#post6068084"]simply counterfactual claims about the fighters and knights[/URL]. Your idea of civilised arguing [URL="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6069439&viewfull=1#post6069439"]includes some absolutely blatant strawmen[/URL]. You believe for a PC [URL="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6069776&viewfull=1#post6069776"]to be offering another options on how and whether to move is beyond any sort of sensible limits and therefore the same category as CAGI[/URL]. Your arguments about 4e [URL="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6069822&viewfull=1#post6069822"]routinely reach to hyperbole[/URL] (remember your strawman earlier). I know you don't like 4e and you don't get 4e. And I know (probably in part thanks to your not following WotC adventure writers and including lots of minions) [URL="http://www.enworld.org/forum/showthread.php?333362-Fixing-the-Fighter&p=6070861&viewfull=1#post6070861"]your fighter was not terribly tactically effective or even imaginative[/URL]. But rather than misrepresent it [I]could you stop talking about it please?[/I] Having to go round correcting you post after post because until we stick to actually true statements we won't have a meaningful discussion and the well will be further poisoned is at least as tedious and annoying for me as it is for you. It's not even as if there isn't plenty to criticise about 4e. The early adventures were crap. CAGI does divide the community. Essentials is 4e's own internal edition war. The initial release was not fit for purpose and the presentation of skill challenges is still IMO terrible. Combat is rigid and takes a long time. Not everyone likes either AEDU or the way Essentials left AEDU. The (non-artifact) Magic Items are ... uninspiring. And whoever said "Ze game will remain ze same" was ... imaginative. 4e isn't what I'm running at the moment (Cortex Plus). [/QUOTE]
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