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Fixing the Fighter
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<blockquote data-quote="Hussar" data-source="post: 6073447" data-attributes="member: 22779"><p>I'm sorry, but I don't see that at all. What makes you say this? Is it the quote about skipping past talking to the town guards? Because that's one very small quote out of a very large section. There's nothing making 4e any more or less sandbox friendly than any other edition.</p><p></p><p></p><p></p><p>OTOH, it would also be extremely helpful if people didn't simply cherry pick quotes out of context as "proof" that WOTC was piddling on a specific play style. The whole "dancing around fairy rings" thing that went on and on and on was ridiculous. Again, there really was far less moving D&D in any new direction. </p><p></p><p></p><p></p><p>See, the thing is, there's nothing stopping 4e from doing a decent sandbox dungeon crawl. I'd much, much prefer to redo my World's Largest Dungeon campaign in 4e than try it in 3e again. It would work 10 thousand times better as a 4e adventure than it did as a 3e one. 3e required far, far too many hand waves and winks to make it work. 4e I could do the World's Largest Dungeon pretty much out of the box.</p><p></p><p>About the biggest issue with 4e would be combat time. Yeah, that needs to get cropped down. I think a simple form of morale rules would generally do the trick. That and MM3 stat blocks.</p><p></p><p>All I know is that I've been playing 4e in Dark Sun for the past year. In that time we've done about a dozen dungeon crawls. They've worked fine and been tons of fun. Has every minute been great? Nope, there's been some mis-steps. However, it worked very well as a dungeon crawling sandbox game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6073447, member: 22779"] I'm sorry, but I don't see that at all. What makes you say this? Is it the quote about skipping past talking to the town guards? Because that's one very small quote out of a very large section. There's nothing making 4e any more or less sandbox friendly than any other edition. OTOH, it would also be extremely helpful if people didn't simply cherry pick quotes out of context as "proof" that WOTC was piddling on a specific play style. The whole "dancing around fairy rings" thing that went on and on and on was ridiculous. Again, there really was far less moving D&D in any new direction. See, the thing is, there's nothing stopping 4e from doing a decent sandbox dungeon crawl. I'd much, much prefer to redo my World's Largest Dungeon campaign in 4e than try it in 3e again. It would work 10 thousand times better as a 4e adventure than it did as a 3e one. 3e required far, far too many hand waves and winks to make it work. 4e I could do the World's Largest Dungeon pretty much out of the box. About the biggest issue with 4e would be combat time. Yeah, that needs to get cropped down. I think a simple form of morale rules would generally do the trick. That and MM3 stat blocks. All I know is that I've been playing 4e in Dark Sun for the past year. In that time we've done about a dozen dungeon crawls. They've worked fine and been tons of fun. Has every minute been great? Nope, there's been some mis-steps. However, it worked very well as a dungeon crawling sandbox game. [/QUOTE]
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