Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 6073775" data-attributes="member: 463"><p>One difference between Pemertonian subjective scene-framing I use in 4e and the kind of objective content generation I used in eg my Pathfinder Beginner Box game is that in the scene-framing approach the encounters are subjectively tailored - when my 4e Forgotten Realms Loudwater group met an Ettin, it was because I thought an Ettin would be a good encounter for them (there was foreshadowing of its presence and they could have avoided it, mind you) in all the circumstances. It was a tailored encounter.</p><p>Whereas when my PBB group met a Gray Ooze, it was because that was what the system & environment generated - it was a status quo encounter.</p><p></p><p>IME, the two are often not very different in-play, but over time tailored encounters lead to a much lower lethality level and less of a revolving door of PCs. I still kill PCs in Loudwater - first session TPK, another 2 temporary & 3 perma-deaths in the 32 sessions since - and scenes <em>can</em> be framed as "today is a good day to die", as at the climax of my Southlands campaign where the PCs had repeatedly screwed up and were left making a hopeless last stand at the bridge against a thousand Horde Ghouls and their Necromancer overlord (note that they <em>chose </em>to make the last stand, to give their allies time to evacuate the doomed town). But the general level of random PC death with scene-framing is much lower than with status-quo Simulation, tends to come at moments of dramatic climax*, and so often feels dramatically appropriate when it does occur.</p><p></p><p>*There was that one time both GM (me) and player screwed up what should have been a low-lethality encounter- I levelled up an encounter with wolves by stupidly making them all Elites; the Wizard player won Init, stepped forward in front of her allies and cast Burning Hands on the whole pack in round 1... *ouch*.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6073775, member: 463"] One difference between Pemertonian subjective scene-framing I use in 4e and the kind of objective content generation I used in eg my Pathfinder Beginner Box game is that in the scene-framing approach the encounters are subjectively tailored - when my 4e Forgotten Realms Loudwater group met an Ettin, it was because I thought an Ettin would be a good encounter for them (there was foreshadowing of its presence and they could have avoided it, mind you) in all the circumstances. It was a tailored encounter. Whereas when my PBB group met a Gray Ooze, it was because that was what the system & environment generated - it was a status quo encounter. IME, the two are often not very different in-play, but over time tailored encounters lead to a much lower lethality level and less of a revolving door of PCs. I still kill PCs in Loudwater - first session TPK, another 2 temporary & 3 perma-deaths in the 32 sessions since - and scenes [I]can[/I] be framed as "today is a good day to die", as at the climax of my Southlands campaign where the PCs had repeatedly screwed up and were left making a hopeless last stand at the bridge against a thousand Horde Ghouls and their Necromancer overlord (note that they [I]chose [/I]to make the last stand, to give their allies time to evacuate the doomed town). But the general level of random PC death with scene-framing is much lower than with status-quo Simulation, tends to come at moments of dramatic climax*, and so often feels dramatically appropriate when it does occur. *There was that one time both GM (me) and player screwed up what should have been a low-lethality encounter- I levelled up an encounter with wolves by stupidly making them all Elites; the Wizard player won Init, stepped forward in front of her allies and cast Burning Hands on the whole pack in round 1... *ouch*. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top