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Fixing the Half-Elf?
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<blockquote data-quote="Zephyrus" data-source="post: 2027719" data-attributes="member: 8728"><p>I had issues with half-orcs and half-elves too..</p><p></p><p>for half-orcs. In addition to the standard racial qualities. I gave them a +4 save vs poison & disease. +3 HP at 1st level and +1 HP every level after 1st. This made them tougher to match their strength and all around made sense for them to be more durable. Their taking a double hit to abilities. </p><p></p><p>for half-elves. I stripped out the bonus to spot/listen/search and to diplomacy and gather information. Instead I gave them a +2 CHA and a penalty to CON. Their are varient races all over with +2 INT or +2 WIS but nothing that is ECL +0 with a +2 CHA. I also gave them their choice of 'select any one skill to become a class-skill regardless of class, suffering a -1 penalty to this skill checks with this skill unless the they take ranks in this skill from a class that has it as a class skill'. Alternatly they could could select up to 3 skills to gain a +1 racial bonus to these checks. they need not be class skills and the same skill could be selected more than once, resulting in a single skill at +3, a Skill at +2 and +1 or three skills at +1. </p><p></p><p>This way at least Half-Orc's are attractive for something other than their extra strenght going for them, after all now you could be a half-orc caster type (such as a druid or cleric most likly) and have the some extra durability. </p><p></p><p>As for the Half-Elf. Now it creates a race with +2 CHA for Bard's and Sorcerer's (while my Grey Elf Warmage kicks butt! using Sun Elves and Grey Elf power caster's is getting old) as well as gives the presumable versitle elves some actual flexibility. I may instead of a -1 penalty cause a -1 max rank to 'always a class skill' but so far I havent encountered a problem with it as is.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 2027719, member: 8728"] I had issues with half-orcs and half-elves too.. for half-orcs. In addition to the standard racial qualities. I gave them a +4 save vs poison & disease. +3 HP at 1st level and +1 HP every level after 1st. This made them tougher to match their strength and all around made sense for them to be more durable. Their taking a double hit to abilities. for half-elves. I stripped out the bonus to spot/listen/search and to diplomacy and gather information. Instead I gave them a +2 CHA and a penalty to CON. Their are varient races all over with +2 INT or +2 WIS but nothing that is ECL +0 with a +2 CHA. I also gave them their choice of 'select any one skill to become a class-skill regardless of class, suffering a -1 penalty to this skill checks with this skill unless the they take ranks in this skill from a class that has it as a class skill'. Alternatly they could could select up to 3 skills to gain a +1 racial bonus to these checks. they need not be class skills and the same skill could be selected more than once, resulting in a single skill at +3, a Skill at +2 and +1 or three skills at +1. This way at least Half-Orc's are attractive for something other than their extra strenght going for them, after all now you could be a half-orc caster type (such as a druid or cleric most likly) and have the some extra durability. As for the Half-Elf. Now it creates a race with +2 CHA for Bard's and Sorcerer's (while my Grey Elf Warmage kicks butt! using Sun Elves and Grey Elf power caster's is getting old) as well as gives the presumable versitle elves some actual flexibility. I may instead of a -1 penalty cause a -1 max rank to 'always a class skill' but so far I havent encountered a problem with it as is. [/QUOTE]
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