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*Pathfinder & Starfinder
Fixing the Half Orc ('cause they're broken)
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<blockquote data-quote="Thia Halmades" data-source="post: 2629325" data-attributes="member: 35863"><p>This is a carry over discussion from a Reptilian/Feline thread. Nyaricus suggested we take this to a new thread and see what the Senate said regarding fixing this race. Currently, the Ork looks like this:</p><p></p><p>Per the SRD:</p><p></p><p></p><p>I'm not going to post any other races for comparison, because we all know where that comparison will lead. From my understanding, the entire point of the Orc is to provide a +2 STR, which many people consider "balanced." I ain't one of those people. The entire Orc ability is "Darkvision." Orc blood is entirely worthless unless you have a campaign devoted to it. Oh, and no one in my campaign plays a Barbarian. So that's out. My initial fix for this race looks like this:</p><p></p><p></p><p></p><p>The early things this fixes are as such:</p><p></p><p>- Orks are no longer stat-barred from taking an arcane class</p><p>- Yes, +2 STR is big, but it's bigger when the entire racial package shoves you in that direction without so much as a bag lunch.</p><p>- Without trying to build all new racial abilities, I added quick fixes to enhance their flavor; tougher, bigger, and more bestial.</p><p>- Ork Blood is worthless, I updated it with Orkish Weapons; if they see one, and they know martial weapons, they can use it.</p><p>- They still retain their Ork Blood & Darkvision abilities from the PHB.</p><p></p><p>Discuss.</p><p></p><p>LCpt. Thia Halmades</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2629325, member: 35863"] This is a carry over discussion from a Reptilian/Feline thread. Nyaricus suggested we take this to a new thread and see what the Senate said regarding fixing this race. Currently, the Ork looks like this: Per the SRD: I'm not going to post any other races for comparison, because we all know where that comparison will lead. From my understanding, the entire point of the Orc is to provide a +2 STR, which many people consider "balanced." I ain't one of those people. The entire Orc ability is "Darkvision." Orc blood is entirely worthless unless you have a campaign devoted to it. Oh, and no one in my campaign plays a Barbarian. So that's out. My initial fix for this race looks like this: The early things this fixes are as such: - Orks are no longer stat-barred from taking an arcane class - Yes, +2 STR is big, but it's bigger when the entire racial package shoves you in that direction without so much as a bag lunch. - Without trying to build all new racial abilities, I added quick fixes to enhance their flavor; tougher, bigger, and more bestial. - Ork Blood is worthless, I updated it with Orkish Weapons; if they see one, and they know martial weapons, they can use it. - They still retain their Ork Blood & Darkvision abilities from the PHB. Discuss. LCpt. Thia Halmades [/QUOTE]
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Fixing the Half Orc ('cause they're broken)
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