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*Pathfinder & Starfinder
Fixing the Half Orc ('cause they're broken)
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<blockquote data-quote="Thia Halmades" data-source="post: 2632780" data-attributes="member: 35863"><p>Except in the world of plausibility, we know that musculature acutally makes you more agile on the whole, because of the speed at which you can force your body to react. Insofar as Nyaricus' post, I'm more concerned about making Half-Orcs work in my campaign than in making specifically LOTR inspired ones. For the record, if we're using LOTR as a reference, my Ork species is far closer to the Uruk-Hai than to your average pig-nose. I'm not worried about making them campaign specific (despite that they were modified because of my campaign) any more than I want to make them BALANCED, which when they start off, they aren't. So my primary motivation here is to fix them to the point where they work.</p><p></p><p>So far, a lot of the suggestions that have been posted (and thanks to all of you for said posts) have used specific elements of the original design I coughed up, with special thanks to Borlon & Spatzimaus for the inital thoughts and corrections. The more I've read what y'all think, the more I lean towards leaving my version as is, although it isn't the "exact" design of other racial packets. In that sense.</p><p></p><p>- The variant I posted is using STR or CHA for Intimidate checks, whichever is higher (odds are its strength, but I have to say it for the record). So that's settled.</p><p></p><p></p><p>This is a phenomenal point, but by RAW, it's also your natural charm; I'm arguing that most people wouldn't find Orcs charming. However, I'd be willing to concede the +2 STR is better balanced by the -2 INT with no CHA loss. That would have a greated impact in a skill-heavy campaign and still leave many avenues open for the racial package to persue. Point well taken, Li Shenron.</p><p></p><p></p><p>Done and done. Also, excellent points. I'll still keep my 'may take Scent at 1st level' option open, because it is powerful, but is moderately offset by forcing you to take it early and put yourself in a position to use it. May also help offset the skill loss if taken that way. Hence, what we currently have (based on the input that I liked, basically) is this:</p><p></p><p></p><p></p><p>Discuss.</p><p></p><p>LCpt. Thia Halmades</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2632780, member: 35863"] Except in the world of plausibility, we know that musculature acutally makes you more agile on the whole, because of the speed at which you can force your body to react. Insofar as Nyaricus' post, I'm more concerned about making Half-Orcs work in my campaign than in making specifically LOTR inspired ones. For the record, if we're using LOTR as a reference, my Ork species is far closer to the Uruk-Hai than to your average pig-nose. I'm not worried about making them campaign specific (despite that they were modified because of my campaign) any more than I want to make them BALANCED, which when they start off, they aren't. So my primary motivation here is to fix them to the point where they work. So far, a lot of the suggestions that have been posted (and thanks to all of you for said posts) have used specific elements of the original design I coughed up, with special thanks to Borlon & Spatzimaus for the inital thoughts and corrections. The more I've read what y'all think, the more I lean towards leaving my version as is, although it isn't the "exact" design of other racial packets. In that sense. - The variant I posted is using STR or CHA for Intimidate checks, whichever is higher (odds are its strength, but I have to say it for the record). So that's settled. This is a phenomenal point, but by RAW, it's also your natural charm; I'm arguing that most people wouldn't find Orcs charming. However, I'd be willing to concede the +2 STR is better balanced by the -2 INT with no CHA loss. That would have a greated impact in a skill-heavy campaign and still leave many avenues open for the racial package to persue. Point well taken, Li Shenron. Done and done. Also, excellent points. I'll still keep my 'may take Scent at 1st level' option open, because it is powerful, but is moderately offset by forcing you to take it early and put yourself in a position to use it. May also help offset the skill loss if taken that way. Hence, what we currently have (based on the input that I liked, basically) is this: Discuss. LCpt. Thia Halmades [/QUOTE]
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Fixing the Half Orc ('cause they're broken)
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