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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Half Orc ('cause they're broken)
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<blockquote data-quote="Aus_Snow" data-source="post: 2634568" data-attributes="member: 29112"><p>OK, here's my <u>very basic</u>, <u>deilberately generic</u> (read: adaptable and easily modified) half-orc of quite some age now:</p><p></p><p><strong>Half-Orc</strong>: +2 Str, -1 Int and Cha. 2 extra skill points at 1st level, 1 extra skill point at 2nd, 4th, 6th etc. +1 racial bonus to Intimidate and Survival skill checks. Darkvision. Orc Blood. Human Blood.</p><p></p><p>It's what I do with all generic half-races, when not just using templates (which is preferred): I make them as simple and as 'half and half' as possible.</p><p></p><p></p><p>To make a little more sense of it though, here's my <u>very basic</u>, <u>deilberately generic</u> (read: adaptable and easily modified) orc, also moderately well-aged:</p><p></p><p><strong>Orc</strong>: +4 Str, -2 Int and Cha. +2 racial bonus to Intimidate and Survival. Darkvision. May use the Orc Double Axe as though it was a martial weapon. +1 racial bonus to attack rolls vs. Elves and Humans (yes, Humans - but could be Dwarves or whatever).</p><p></p><p></p><p>Note: these are from memory, as I don't have them with me right now. Here's hoping that they're more or less correct! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>They've been OK so far (though there hasn't been the opportunity for either to be used as PC material at this stage), but I'd be interested to hear how they might help/not help this thread, what people think of them (and the basic half 'n half idea) generally, and whether there are any alterations that spring to mind.</p><p></p><p></p><p>edit --- fixed the Str bonus for Half-Orcs (it was incorrectly listed as +1.)</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 2634568, member: 29112"] OK, here's my [U]very basic[/U], [U]deilberately generic[/U] (read: adaptable and easily modified) half-orc of quite some age now: [B]Half-Orc[/B]: +2 Str, -1 Int and Cha. 2 extra skill points at 1st level, 1 extra skill point at 2nd, 4th, 6th etc. +1 racial bonus to Intimidate and Survival skill checks. Darkvision. Orc Blood. Human Blood. It's what I do with all generic half-races, when not just using templates (which is preferred): I make them as simple and as 'half and half' as possible. To make a little more sense of it though, here's my [U]very basic[/U], [U]deilberately generic[/U] (read: adaptable and easily modified) orc, also moderately well-aged: [B]Orc[/B]: +4 Str, -2 Int and Cha. +2 racial bonus to Intimidate and Survival. Darkvision. May use the Orc Double Axe as though it was a martial weapon. +1 racial bonus to attack rolls vs. Elves and Humans (yes, Humans - but could be Dwarves or whatever). Note: these are from memory, as I don't have them with me right now. Here's hoping that they're more or less correct! :) They've been OK so far (though there hasn't been the opportunity for either to be used as PC material at this stage), but I'd be interested to hear how they might help/not help this thread, what people think of them (and the basic half 'n half idea) generally, and whether there are any alterations that spring to mind. edit --- fixed the Str bonus for Half-Orcs (it was incorrectly listed as +1.) [/QUOTE]
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Fixing the Half Orc ('cause they're broken)
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