Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Half Orc ('cause they're broken)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Feldspar" data-source="post: 2637328" data-attributes="member: 20450"><p>Here are the houserules we apply in our campaign for half-orcs:</p><p></p><p>• +2 Strength, –2 Intelligence, <s>–2 Charisma</s>. <em>Replace the Cha penalty with skill specific penalties.</em></p><p>• -2 racial penalty on Bluff, Diplomacy, Gather Information and Perform checks: Half-orcs are not readily accepted among any race; Half-orcs must struggle against this prejudice when dealing with strangers.</p><p>• +2 racial bonus on Intimidate and Sense Motive checks: Half-orcs are not readily accepted among any race; Half-orcs must quickly learn how to identify allies and discourage challengers in order to survive.</p><p>• Weapon Affinity: Combining the natural aggressiveness and combative nature of orcs with humankind’s adaptability and quick learning has produced a race which takes to weapon play like no other. Half-orcs choose one of the following at creation:<p style="margin-left: 20px">• Simple: may consider themselves proficient with all simple weapons</p> <p style="margin-left: 20px">• Martial: may treat any martial weapon as if it were a simple weapon</p> <p style="margin-left: 20px">• Exotic: may treat one chosen exotic weapon as if it were a martial weapon</p> <p style="margin-left: 20px"></p><p><em>Rather than learning specific weapons through a culture’s traditions, Weapon Affinity has its basis in the fusion of racial characteristics. Some examples:<p style="margin-left: 20px">• A single class half-orc wizard chooses Weapon Affinity: Simple, the only version from which he can derive benefit. As a wizard they've only had the most rudimentary combat training, yet they have no problems using such simple weapons as longspears and maces. </p></em></p><p style="margin-left: 20px"><em>• A thuggish half-orc rogue forgets about trying to fence prettily and instead just bashes his opponent with a greataxe, taking advantage of his natural strength and his choice of Weapon Affinity: Martial. </p></em></p><p style="margin-left: 20px"><em>• A half-orc ranger who is planning to go with the two weapon fighting track eagerly selects Weapon Affinity: orc double axe.</p><p>A player’s choice is in no way dictated by the abilities or restrictions of their first class. For example, a player could select Weapon Affinity: spiked chain and start as a rogue. They would not be able to use the chain as a rogue, but if they later gained a level in a class which gave proficiency in all martial weapons then they would be able to.</em></p><p></p><p>EDIT: for formatting</p></blockquote><p></p>
[QUOTE="Feldspar, post: 2637328, member: 20450"] Here are the houserules we apply in our campaign for half-orcs: • +2 Strength, –2 Intelligence, [s]–2 Charisma[/s]. [i]Replace the Cha penalty with skill specific penalties.[/i] • -2 racial penalty on Bluff, Diplomacy, Gather Information and Perform checks: Half-orcs are not readily accepted among any race; Half-orcs must struggle against this prejudice when dealing with strangers. • +2 racial bonus on Intimidate and Sense Motive checks: Half-orcs are not readily accepted among any race; Half-orcs must quickly learn how to identify allies and discourage challengers in order to survive. • Weapon Affinity: Combining the natural aggressiveness and combative nature of orcs with humankind’s adaptability and quick learning has produced a race which takes to weapon play like no other. Half-orcs choose one of the following at creation:[indent]• Simple: may consider themselves proficient with all simple weapons • Martial: may treat any martial weapon as if it were a simple weapon • Exotic: may treat one chosen exotic weapon as if it were a martial weapon [/indent][i]Rather than learning specific weapons through a culture’s traditions, Weapon Affinity has its basis in the fusion of racial characteristics. Some examples:[indent]• A single class half-orc wizard chooses Weapon Affinity: Simple, the only version from which he can derive benefit. As a wizard they've only had the most rudimentary combat training, yet they have no problems using such simple weapons as longspears and maces. • A thuggish half-orc rogue forgets about trying to fence prettily and instead just bashes his opponent with a greataxe, taking advantage of his natural strength and his choice of Weapon Affinity: Martial. • A half-orc ranger who is planning to go with the two weapon fighting track eagerly selects Weapon Affinity: orc double axe.[/indent]A player’s choice is in no way dictated by the abilities or restrictions of their first class. For example, a player could select Weapon Affinity: spiked chain and start as a rogue. They would not be able to use the chain as a rogue, but if they later gained a level in a class which gave proficiency in all martial weapons then they would be able to.[/i] EDIT: for formatting [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Half Orc ('cause they're broken)
Top