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Fixing the Half Orc ('cause they're broken)
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<blockquote data-quote="Nyaricus" data-source="post: 2652671" data-attributes="member: 35678"><p>Feldspar, you make some very good, and yes, vaild points. In my signature i state "I know I'm arguing hard for my original positions, and you're arguing the argument, but that's what arguments are SUPPOSED to be. Strongly held intellectual positions that come to some sort of compromise or understanding." This was said in an exchange between myself and Luthien Greyspear, by Luthien. So i do understand where you are coming from; i just don't agree with it (thus giving the designation of "understanding" in my mind).</p><p></p><p></p><p>I was giving this as a suggestion to an alternative to giving them free access to many, many weapons which your Weapon Affinity ability. I would definitively re-work it a bit; it just screams too powerful. Part of the class system is weighing in the benefits of all given abilities to the character you have, and the concept in your head with what it can give you > your build basically nerfs that. Your system, simply, opens too many doors. I personally use weapon group profs, and limit classes in their choices (ie rogues can't take "polearms"). IMO, this really helps narrow down and define a class - with out <strong>forcing</strong> the players into one steriotypical and archetypical role. Gandalf did have a nice big sword, after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Look at it through the weapon group POV. would you give half-orcs Axe weapon group at first level? Probably so; thats pretty fair, right? Would you give them the equivalent of 4 or perhaps 5 (for thsoe less-than-front-line-fighter-types)? The answer is no. It's too much. So what should/could we do to balance this out? Well, I'd be (under the weapon group prof system) prone to allowing half-orcs to choose any one bonus weapon group as a racial feature. IMHO, this isn't too bad; you could choose the Axe group, and gain a 2H, 1H, light and throwing axe. Or choose another build. This would greatly support the "greataxe-weilding rogue" type i beleive you suggested previously (my pardon if it wasn't you) and yet still maintain overall balance</p><p></p><p>For the standard profs, an alterantive would have to be worked out that would be fair (I'll post one in a bit)</p><p></p><p></p><p>Look, my examples were one of many. I was merely trying to outline an example of why a half-orc may have that prof. No need to get down and dirty in role-playing ideas. Simply, if one were to impliment Weapon Familiarity (half-orcs treat Orcish double axes as martail weapons) and the half-orc has a build that wouldn't support that feat, then it would be a bonus for nothing. Its the same way with the dwarf. If a dwarf decides to be a Wizard, the Weapon Familiarity abilities usefulness is lost on him. Same if he plays a fighter-type that likes really big clubs. All it is is something that makes them a little more special without over-powering them. IMO, Weapon Affinity is too powerful.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2652671, member: 35678"] Feldspar, you make some very good, and yes, vaild points. In my signature i state "I know I'm arguing hard for my original positions, and you're arguing the argument, but that's what arguments are SUPPOSED to be. Strongly held intellectual positions that come to some sort of compromise or understanding." This was said in an exchange between myself and Luthien Greyspear, by Luthien. So i do understand where you are coming from; i just don't agree with it (thus giving the designation of "understanding" in my mind). I was giving this as a suggestion to an alternative to giving them free access to many, many weapons which your Weapon Affinity ability. I would definitively re-work it a bit; it just screams too powerful. Part of the class system is weighing in the benefits of all given abilities to the character you have, and the concept in your head with what it can give you > your build basically nerfs that. Your system, simply, opens too many doors. I personally use weapon group profs, and limit classes in their choices (ie rogues can't take "polearms"). IMO, this really helps narrow down and define a class - with out [b]forcing[/b] the players into one steriotypical and archetypical role. Gandalf did have a nice big sword, after all :D Look at it through the weapon group POV. would you give half-orcs Axe weapon group at first level? Probably so; thats pretty fair, right? Would you give them the equivalent of 4 or perhaps 5 (for thsoe less-than-front-line-fighter-types)? The answer is no. It's too much. So what should/could we do to balance this out? Well, I'd be (under the weapon group prof system) prone to allowing half-orcs to choose any one bonus weapon group as a racial feature. IMHO, this isn't too bad; you could choose the Axe group, and gain a 2H, 1H, light and throwing axe. Or choose another build. This would greatly support the "greataxe-weilding rogue" type i beleive you suggested previously (my pardon if it wasn't you) and yet still maintain overall balance For the standard profs, an alterantive would have to be worked out that would be fair (I'll post one in a bit) Look, my examples were one of many. I was merely trying to outline an example of why a half-orc may have that prof. No need to get down and dirty in role-playing ideas. Simply, if one were to impliment Weapon Familiarity (half-orcs treat Orcish double axes as martail weapons) and the half-orc has a build that wouldn't support that feat, then it would be a bonus for nothing. Its the same way with the dwarf. If a dwarf decides to be a Wizard, the Weapon Familiarity abilities usefulness is lost on him. Same if he plays a fighter-type that likes really big clubs. All it is is something that makes them a little more special without over-powering them. IMO, Weapon Affinity is too powerful. [/QUOTE]
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Fixing the Half Orc ('cause they're broken)
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