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Fixing the Half-Orc, Revisited.
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<blockquote data-quote="Arkhandus" data-source="post: 2141289" data-attributes="member: 13966"><p>Now you've gone and made them too strong...... I'd take away the auto-proficiency in weapons, and take away the Survival bonus. Also, your version of the Toughness feat is awefully powerful now, since you've left it available for taking multiple times..... Complete Warrior has an Improved Toughness feat IIRC, which is only available once but grants basically the same bonus.</p><p></p><p>If you want to make Toughness better than in the Core but not overpowered, I'd suggest just changing its HP boost to the following...... 4 HP, or the character's total Base Fortitude Save, whichever is higher at the time the feat is gained. Not sure though if it should be retroactive though (i.e. take Toughness twice at 1st-level as human fighter, gaining +8 HP, then by 20th-level having instead +24 HP as a result of base Fort reaching +12). Even if it were retroactive though, of course, it would still be much better balanced than your overly-potent version of Toughness as-is (if a human took your Toughness feat twice at 1st-level, they'd get a pathetic +2 HP to start with but +40 by 20th-level).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2141289, member: 13966"] Now you've gone and made them too strong...... I'd take away the auto-proficiency in weapons, and take away the Survival bonus. Also, your version of the Toughness feat is awefully powerful now, since you've left it available for taking multiple times..... Complete Warrior has an Improved Toughness feat IIRC, which is only available once but grants basically the same bonus. If you want to make Toughness better than in the Core but not overpowered, I'd suggest just changing its HP boost to the following...... 4 HP, or the character's total Base Fortitude Save, whichever is higher at the time the feat is gained. Not sure though if it should be retroactive though (i.e. take Toughness twice at 1st-level as human fighter, gaining +8 HP, then by 20th-level having instead +24 HP as a result of base Fort reaching +12). Even if it were retroactive though, of course, it would still be much better balanced than your overly-potent version of Toughness as-is (if a human took your Toughness feat twice at 1st-level, they'd get a pathetic +2 HP to start with but +40 by 20th-level). [/QUOTE]
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