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Fixing the Half-Orc
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<blockquote data-quote="BlackFalconKY" data-source="post: 2021313" data-attributes="member: 1890"><p><strong>Upgraded via GRR's Advanced Player's Manual</strong></p><p></p><p>Interesting question. I just started playing with this very issue the other day after buying GRR's <em>Advanced Player's Manual</em>. I ended up with the following critter as the new half-orc in my campaign. It looks extreme at first, but it really isn't more unbalanced than elf or dwarf races. I've been reconsidering the half-elf now as well.</p><p></p><p> Racial Abilities:</p><p></p><p> * +2 Strength, –2 Intelligence, –2 Charisma.</p><p> A half-orc's starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.</p><p> * Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.</p><p> * Half-orc base land speed is 30 feet.</p><p> * Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.</p><p> * Natural Armor: Half-orcs benefit from a +1 natural armor bonus.</p><p> * Orc Blood: For all effects related to race, a half-orc is considered an orc.</p><p> * +2 racial bonus on Craft (weaponsmithing) checks.</p><p> * +2 racial bonus on Intimidate and Jump checks.</p><p> * +2 racial saving throw bonus against necromancy spells or effects.</p><p> * Stability: A half-orc gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p> * Weapon Familiarity: Half-orcs may treat orc double axes as martial weapons, rather than exotic weapons.</p><p> * Weapon Proficiency: Half-orcs receive the Martial Weapon Proficiency feats for the battleaxe, handaxe, throwing axe, and shortbow (including composite shortbow) as bonus feats.</p><p> * Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.</p></blockquote><p></p>
[QUOTE="BlackFalconKY, post: 2021313, member: 1890"] [b]Upgraded via GRR's Advanced Player's Manual[/b] Interesting question. I just started playing with this very issue the other day after buying GRR's [I]Advanced Player's Manual[/I]. I ended up with the following critter as the new half-orc in my campaign. It looks extreme at first, but it really isn't more unbalanced than elf or dwarf races. I've been reconsidering the half-elf now as well. Racial Abilities: * +2 Strength, –2 Intelligence, –2 Charisma. A half-orc's starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3. * Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size. * Half-orc base land speed is 30 feet. * Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all. * Natural Armor: Half-orcs benefit from a +1 natural armor bonus. * Orc Blood: For all effects related to race, a half-orc is considered an orc. * +2 racial bonus on Craft (weaponsmithing) checks. * +2 racial bonus on Intimidate and Jump checks. * +2 racial saving throw bonus against necromancy spells or effects. * Stability: A half-orc gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). * Weapon Familiarity: Half-orcs may treat orc double axes as martial weapons, rather than exotic weapons. * Weapon Proficiency: Half-orcs receive the Martial Weapon Proficiency feats for the battleaxe, handaxe, throwing axe, and shortbow (including composite shortbow) as bonus feats. * Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty. [/QUOTE]
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Fixing the Half-Orc
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