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*Pathfinder & Starfinder
Fixing the Half-Orc
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<blockquote data-quote="Feldspar" data-source="post: 2021326" data-attributes="member: 20450"><p>I tried to to come up with traits that would work for both human and orc raised half-orcs and came up with:</p><p></p><p><span style="font-size: 15px">HALF-ORCS</span> <ul> <li data-xf-list-type="ul"><strong>+2 racial bonus on Intimidate and Sense Motive checks: Half-orcs are not readily accepted among any race; Half-orcs must quickly learn how to identify allies and discourage challengers in order to survive.</strong></li> <li data-xf-list-type="ul"><strong>Weapon Affinity: Combining the natural aggressiveness and combative nature of orcs with humankinds adaptability and quick learning has produced a race which takes to weapon play like no other. Half-orcs may choose one of the following:<br /> <ul> <li data-xf-list-type="ul">Simple: may consider themselves proficient with all simple weapons</li> <li data-xf-list-type="ul">Martial: may treat any martial weapon as if it were a simple weapon</li> <li data-xf-list-type="ul">Exotic: may treat one chosen exotic weapon as if it were a martial weapon</li> </ul></strong></li> </ul><p></p><p>So the single class half-orc wizard would only be able to get benefit from taking the Weapon Affinity: Simple. As a wizard they've only had the most rudimentary combat training, yet they have no problems using such simple weapons as longspears and maces. A thuggish half-orc rogue forgets about trying to fence prettily and instead just bashes his opponent with a greataxe, taking advantage of his natural strength and his choice of Weapon Affinity: Martial. The half-orc ranger who is planning to go with the two weapon fighting track eagerly selects Weapon Affinity: orc double axe. </p><p></p><p>Players may choose any of the options, regardless of what their first class will be; it just might not be useable. For example, a player could select Weapon Affinity: spiked chain and then start as a thief. They would not be able to use the chain as a rogue, but if they later gained a level in a class which gave proficiency in all martial weapons then they would be able to.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 2021326, member: 20450"] I tried to to come up with traits that would work for both human and orc raised half-orcs and came up with: [SIZE=4]HALF-ORCS[/SIZE][list] [*][B]+2 racial bonus on Intimidate and Sense Motive checks: Half-orcs are not readily accepted among any race; Half-orcs must quickly learn how to identify allies and discourage challengers in order to survive.[/B] [*][b]Weapon Affinity: Combining the natural aggressiveness and combative nature of orcs with humankinds adaptability and quick learning has produced a race which takes to weapon play like no other. Half-orcs may choose one of the following: [LIST][*]Simple: may consider themselves proficient with all simple weapons [*]Martial: may treat any martial weapon as if it were a simple weapon [*]Exotic: may treat one chosen exotic weapon as if it were a martial weapon[/list][/b] [/list] So the single class half-orc wizard would only be able to get benefit from taking the Weapon Affinity: Simple. As a wizard they've only had the most rudimentary combat training, yet they have no problems using such simple weapons as longspears and maces. A thuggish half-orc rogue forgets about trying to fence prettily and instead just bashes his opponent with a greataxe, taking advantage of his natural strength and his choice of Weapon Affinity: Martial. The half-orc ranger who is planning to go with the two weapon fighting track eagerly selects Weapon Affinity: orc double axe. Players may choose any of the options, regardless of what their first class will be; it just might not be useable. For example, a player could select Weapon Affinity: spiked chain and then start as a thief. They would not be able to use the chain as a rogue, but if they later gained a level in a class which gave proficiency in all martial weapons then they would be able to. [/QUOTE]
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