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Fixing the Half-Orc
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<blockquote data-quote="Turanil" data-source="post: 2023786" data-attributes="member: 9646"><p>Okay, reading all these half-orcs suggestions I would houserule it like this:</p><p></p><p><span style="color: PaleGreen"><span style="font-size: 15px"><strong>Half-orc Racial Traits</strong> </span></span></p><ul> <li data-xf-list-type="ul"><span style="color: PaleGreen"> +2 Strength, –2 Intelligence. A half-orc's starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Half-orc base land speed is 30 feet.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Light Sensitivity: Half-orcs suffer a -1 penalty to attack rolls in bright sunlight (but not a cloudy day) or within the radius of a Daylight spell.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Orc Blood: For all effects related to race, a half-orc is considered an orc.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> +2 racial bonus on Intimidate and Sense Motive checks: Half-orcs are not readily accepted among any race; Half-orcs must quickly learn how to identify allies and discourage challengers in order to survive.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> -2 penalty to Diplomacy and Gather Information checks: Half-orcs tend to suffer from prejudice even among orcs.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Stability: A half-orc gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Weapon Familiarity: Half-orcs may treat orc double axes as martial weapons, rather than exotic weapons.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Toughness and Improved Unarmed Strike feats for free: Half-orcs are often born out of violence, and subsequently raised in societies that despise them. From a young age they were used to violence, and grew up having to brawl and bully in order to make themselves respected.</span></li> <li data-xf-list-type="ul"><span style="color: PaleGreen"> Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.</span></li> </ul><p></p><p>I think the penalties offset well the advantages. IMO: Weapon Familiarity + Toughness and Improved Unarmed Strike feats as bonuses feat don't munchkinize them.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2023786, member: 9646"] Okay, reading all these half-orcs suggestions I would houserule it like this: [COLOR=PaleGreen][SIZE=4][B]Half-orc Racial Traits[/B] [/SIZE] [LIST][*] +2 Strength, –2 Intelligence. A half-orc's starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3. [*] Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size. [*] Half-orc base land speed is 30 feet. [*] Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all. [*] Light Sensitivity: Half-orcs suffer a -1 penalty to attack rolls in bright sunlight (but not a cloudy day) or within the radius of a Daylight spell. [*] Orc Blood: For all effects related to race, a half-orc is considered an orc. [*] +2 racial bonus on Intimidate and Sense Motive checks: Half-orcs are not readily accepted among any race; Half-orcs must quickly learn how to identify allies and discourage challengers in order to survive. [*] -2 penalty to Diplomacy and Gather Information checks: Half-orcs tend to suffer from prejudice even among orcs. [*] Stability: A half-orc gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [*] Weapon Familiarity: Half-orcs may treat orc double axes as martial weapons, rather than exotic weapons. [*] Toughness and Improved Unarmed Strike feats for free: Half-orcs are often born out of violence, and subsequently raised in societies that despise them. From a young age they were used to violence, and grew up having to brawl and bully in order to make themselves respected. [*] Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty. [/LIST][/COLOR] I think the penalties offset well the advantages. IMO: Weapon Familiarity + Toughness and Improved Unarmed Strike feats as bonuses feat don't munchkinize them. [/QUOTE]
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