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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the "infinite AC" bugs
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<blockquote data-quote="DogBackward" data-source="post: 3479525" data-attributes="member: 50642"><p>Who cares if someone can get an infinite AC? I mean, really, think about it.</p><p></p><p>+5 Defending costs 72,000g. You can have a total of 5 items that use it: Armor Spikes, Double Weapon (2x cost), Spiked Gauntlets* (2x cost). If you really want to go overboard, you can use an Animated Spiked Shield, for an additional 72k for the spikes and 9k for teh shield's animated properties. That's a total of 441,000g for all of this, not counting the gold spent on the mundane parts. The earliest this can possibly be done is level 19, 18 if your DM gives you an extra 1000g. This also leaves you nothing else.</p><p></p><p>* Even this is iffy, as I'd say you have to actually be wielding the weapons used, and you can't wield the gauntlets while you wield the double-weapon.</p><p></p><p>So, if a player wants to spend, <em>literally</em>, all of their gold on this "project", I say let 'em. That's a total of +30 AC, in a world where AC is not, by far, everything. Sure, you'll have a character nearly invincible in melee combat. Hit him with a Dominate Person, turn the unhittable against his allies. Hit him with any number of non-attack requiring spells.</p><p></p><p>The bottom line is, there is nothing that can be done in this game (that I have seen, anyway) that truly makes a character invincible. There is always a counter, that's the genius of the system. +30 AC isn't broken. It's unbalanced, but your game will not crash and die if you have a character with 60+ AC. There are always other methods of attack.</p><p></p><p>And furthermore, in allowing it, you have a player who's incredibly proud of his AC. This leads to a happy player. You could even say he'd be having fun, and as mentioned above, not managing to break the game while he's at it. Now, here's the hard-ball question...</p><p></p><p>"What, exactly, is the game of DnD all about?"</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3479525, member: 50642"] Who cares if someone can get an infinite AC? I mean, really, think about it. +5 Defending costs 72,000g. You can have a total of 5 items that use it: Armor Spikes, Double Weapon (2x cost), Spiked Gauntlets* (2x cost). If you really want to go overboard, you can use an Animated Spiked Shield, for an additional 72k for the spikes and 9k for teh shield's animated properties. That's a total of 441,000g for all of this, not counting the gold spent on the mundane parts. The earliest this can possibly be done is level 19, 18 if your DM gives you an extra 1000g. This also leaves you nothing else. * Even this is iffy, as I'd say you have to actually be wielding the weapons used, and you can't wield the gauntlets while you wield the double-weapon. So, if a player wants to spend, [i]literally[/i], all of their gold on this "project", I say let 'em. That's a total of +30 AC, in a world where AC is not, by far, everything. Sure, you'll have a character nearly invincible in melee combat. Hit him with a Dominate Person, turn the unhittable against his allies. Hit him with any number of non-attack requiring spells. The bottom line is, there is nothing that can be done in this game (that I have seen, anyway) that truly makes a character invincible. There is always a counter, that's the genius of the system. +30 AC isn't broken. It's unbalanced, but your game will not crash and die if you have a character with 60+ AC. There are always other methods of attack. And furthermore, in allowing it, you have a player who's incredibly proud of his AC. This leads to a happy player. You could even say he'd be having fun, and as mentioned above, not managing to break the game while he's at it. Now, here's the hard-ball question... "What, exactly, is the game of DnD all about?" [/QUOTE]
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Fixing the "infinite AC" bugs
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