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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the "infinite AC" bugs
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<blockquote data-quote="shurai" data-source="post: 3481048"><p>d20 isn't intended to be as mathematically precise as a computer program, which is why I don't think we don't really have to worry about Infinity bugs. It's not like we're going to overflow the DM's registers or something. : ]</p><p></p><p>Moreover, "Infinity" is effectively a lot closer than you think. All a character has to do is bump their AC to a level at which all the attackers in an encounter must roll natural 20s to hit. That means that if the highest attack bonus a party of adventurers can produce is +10, that AC 30 is just as good as AC 859. There are other ways to produce situations that are <em>worse</em> than this "effective Infinity" anyway. There are also many ways to render oneself invulnerable to physical attacks entirely.</p><p></p><p>Can I make a gentle suggestion? I think being weirded out by these strange corner cases is a sign of taking the rules too seriously. These corner cases are definitely strange, but there are hundreds of others hiding in all sorts of funny places. No amount of house-ruling can ever rectify all of them. Instead, why not just have the DM ignore them and rule whatever is reasonable; that's his job right?</p><p></p><p>What I like to do is think of the game rules as a convenient way of simulating in-game events, rather than as a direct representation of them. So, it's okay for someone's AC to get to actual infinity even in a real encounter, precisely because the rules that produced it aren't the final authority on what's happening in-game. Again, that's the DM's job.</p></blockquote><p></p>
[QUOTE="shurai, post: 3481048"] d20 isn't intended to be as mathematically precise as a computer program, which is why I don't think we don't really have to worry about Infinity bugs. It's not like we're going to overflow the DM's registers or something. : ] Moreover, "Infinity" is effectively a lot closer than you think. All a character has to do is bump their AC to a level at which all the attackers in an encounter must roll natural 20s to hit. That means that if the highest attack bonus a party of adventurers can produce is +10, that AC 30 is just as good as AC 859. There are other ways to produce situations that are [i]worse[/i] than this "effective Infinity" anyway. There are also many ways to render oneself invulnerable to physical attacks entirely. Can I make a gentle suggestion? I think being weirded out by these strange corner cases is a sign of taking the rules too seriously. These corner cases are definitely strange, but there are hundreds of others hiding in all sorts of funny places. No amount of house-ruling can ever rectify all of them. Instead, why not just have the DM ignore them and rule whatever is reasonable; that's his job right? What I like to do is think of the game rules as a convenient way of simulating in-game events, rather than as a direct representation of them. So, it's okay for someone's AC to get to actual infinity even in a real encounter, precisely because the rules that produced it aren't the final authority on what's happening in-game. Again, that's the DM's job. [/QUOTE]
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Fixing the "infinite AC" bugs
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