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*Pathfinder & Starfinder
Fixing the Monk Class
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<blockquote data-quote="ruemere" data-source="post: 5643716" data-attributes="member: 5515"><p>Stripped to bare bones, d20 monk is a lightly armored, weaponless melee fighter with enhanced mobility.</p><p>And it plays like one - you need to get close to opponents, you have problems with taking advantage of magic items because tools of your trade mimic fighter's, only they are rarer, costlier and need to cover weaknesses of even more limited style of fighting.</p><p></p><p>Given this premise, I am of the opinion that monks need to be redesigned at the core - get ranged attacks, ability to deal with magical challenges and defensive abilities different from those of barbarian (hitpoints, DR, armor), paladin (hitpoints, armor, auras, spells, self-healing) and fighter (armor, armor training, feats, hitpoints, maneuvers and criticals).</p><p></p><p>I like your proposal, I would say that in addition to your changes, I would also:</p><p>- end the myth of monkish weapons. Monks should gain martial proficiencies just like other warrior classes do.</p><p>- add mystical barriers to make up for lack of magic items improving defensive qualities. Allow the barriers counter wider array of abilities. Allow the barriers to be made into area effects (holy shrines, protective circles, wide area curses).</p><p>- add mystical counters to nullify, block, dampen, weaken supernatural abilities, spell-like abilities and spells, usable as swift or immediate actions.</p><p>- replace Ki points with Ki powers (i.e. enter Ki Trance and use Ki powers) and track Ki Trance duration instead of tracking point pool.</p><p></p><p>In short, I would place a monk in the rock-paper-scissor dependency triangle, with spellcasters winning against warriors, warriors outperforming monks, and monks becoming bane to those who rely on supernatural abilities.</p><p>I know that some steps were made already in this direction however I find them not sufficient unless a player is very well versed in optimizing characters.</p><p>Additionally, about Qinggong monk... it is a weak form sorcerer with some basic monk abilities. Why not take full caster in its stead?</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5643716, member: 5515"] Stripped to bare bones, d20 monk is a lightly armored, weaponless melee fighter with enhanced mobility. And it plays like one - you need to get close to opponents, you have problems with taking advantage of magic items because tools of your trade mimic fighter's, only they are rarer, costlier and need to cover weaknesses of even more limited style of fighting. Given this premise, I am of the opinion that monks need to be redesigned at the core - get ranged attacks, ability to deal with magical challenges and defensive abilities different from those of barbarian (hitpoints, DR, armor), paladin (hitpoints, armor, auras, spells, self-healing) and fighter (armor, armor training, feats, hitpoints, maneuvers and criticals). I like your proposal, I would say that in addition to your changes, I would also: - end the myth of monkish weapons. Monks should gain martial proficiencies just like other warrior classes do. - add mystical barriers to make up for lack of magic items improving defensive qualities. Allow the barriers counter wider array of abilities. Allow the barriers to be made into area effects (holy shrines, protective circles, wide area curses). - add mystical counters to nullify, block, dampen, weaken supernatural abilities, spell-like abilities and spells, usable as swift or immediate actions. - replace Ki points with Ki powers (i.e. enter Ki Trance and use Ki powers) and track Ki Trance duration instead of tracking point pool. In short, I would place a monk in the rock-paper-scissor dependency triangle, with spellcasters winning against warriors, warriors outperforming monks, and monks becoming bane to those who rely on supernatural abilities. I know that some steps were made already in this direction however I find them not sufficient unless a player is very well versed in optimizing characters. Additionally, about Qinggong monk... it is a weak form sorcerer with some basic monk abilities. Why not take full caster in its stead? Regards, Ruemere [/QUOTE]
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