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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Monk Class
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5643761" data-attributes="member: 35909"><p>Monks with this can access Greater Trip and the like at the exact same level as a Fighter. It does not waive the BAB +6 requirement, merely the Int 13, Combat Expertise, and other things a monk cannot afford to obtain. He's not even getting the +2 bonus from the Improved feats, just the ability to avoid AoOs and move on to the next level of maneuver feats. It is true a monk with this can get Greater maneuver feats in greater quantity than a Fighter most likely. Is that really a problem? Is it overpowered to be good at several different maneuvers instead of just one or two? And SHOULDN'T the monk of all classes be the one that is potentially good at lots of combat maneuvers?</p><p></p><p>If it's really too strong, I could make it so you simply get the Improved feat (including +2 bonus) of any one combat maneuver of your choice, and in addition count as having all of that feat's prerequisites when selecting other combat maneuver feats. And then every X levels, the monk gets to pick another combat maneuver to apply these benefits to.</p><p></p><p>But I really don't think it needs to be nerfed like that.</p><p></p><p></p><p></p><p>No, it's not sufficient. If Con isn't replaced for fort saves, it will not be a dump stat, just having a good base save is NOT enough. The point was simple, to make monk "only" a 3 stat class -- Wis, Str, and Dex. With still not wanting to have negative int or con. It's still pretty MAD, but it's a start. If con is still being used for hp or fort, it will remain far too important to not put a positive modifier in. </p><p></p><p></p><p></p><p>Monks really needed a lot of help. What else is bumped too high? The level 20 capstone that previously actually made the monk worse (I'd take being elligible for enlarge person over DR 10 AAAAAANY day!)?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5643761, member: 35909"] Monks with this can access Greater Trip and the like at the exact same level as a Fighter. It does not waive the BAB +6 requirement, merely the Int 13, Combat Expertise, and other things a monk cannot afford to obtain. He's not even getting the +2 bonus from the Improved feats, just the ability to avoid AoOs and move on to the next level of maneuver feats. It is true a monk with this can get Greater maneuver feats in greater quantity than a Fighter most likely. Is that really a problem? Is it overpowered to be good at several different maneuvers instead of just one or two? And SHOULDN'T the monk of all classes be the one that is potentially good at lots of combat maneuvers? If it's really too strong, I could make it so you simply get the Improved feat (including +2 bonus) of any one combat maneuver of your choice, and in addition count as having all of that feat's prerequisites when selecting other combat maneuver feats. And then every X levels, the monk gets to pick another combat maneuver to apply these benefits to. But I really don't think it needs to be nerfed like that. No, it's not sufficient. If Con isn't replaced for fort saves, it will not be a dump stat, just having a good base save is NOT enough. The point was simple, to make monk "only" a 3 stat class -- Wis, Str, and Dex. With still not wanting to have negative int or con. It's still pretty MAD, but it's a start. If con is still being used for hp or fort, it will remain far too important to not put a positive modifier in. Monks really needed a lot of help. What else is bumped too high? The level 20 capstone that previously actually made the monk worse (I'd take being elligible for enlarge person over DR 10 AAAAAANY day!)? [/QUOTE]
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