Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Monk Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5643772" data-attributes="member: 35909"><p>I wouldn't mind that, but that <strong>would</strong> require a complete redesign, and would require many, many things. To have someone who is actually a caster's bane without spellcasting himself. I'm not interested in going that far, but I'd be gla to help you if you worked something out. Just throwing out ideas for your new monk:</p><p></p><p>Same chasis as before (HD, BAB, saves, needs Spellcraft skill)</p><p>SR should allow effects the monk wants in automatically without need to lower it</p><p>Monk needs flight. Preferably non-magical flight.</p><p>Monk should have the ability to meld his items into his body, retaining the benefits and bonus types, but turning the effects into a "non-magical" inherent boon, such that they still function in an AMF and can't be suppressed with dispel magic.</p><p>Eventually the monk needs the ability to generate an AMF / null magic field around himself.</p><p>He should have Evasion and Mettle. And possibly the Spell Reflection alternate feature from C.Mage, too.</p><p>The mage slayer feats in his bonus feat tree</p><p>24/7 Mind shielding (as the ring) morphing into continuous Mind Blank at high levels</p><p>Extraordinary sight abilities. Start with Blidsense, improve to Blindsight, and eventual ability to see into the ethereal plane.</p><p>At will detect magic.</p><p>At some point, the ability to find the remnant traces of a teleportation spell, using detect magic an spellcraft to ID who used it and where they went, and the ability to use the lingering magic energy to <strong>follow</strong> them through it.</p><p></p><p>And so forth. Note none of this will really help him survive getting hacked in two by a greatsword, it simply makes the monk an actual bane to casters.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5643772, member: 35909"] I wouldn't mind that, but that [b]would[/b] require a complete redesign, and would require many, many things. To have someone who is actually a caster's bane without spellcasting himself. I'm not interested in going that far, but I'd be gla to help you if you worked something out. Just throwing out ideas for your new monk: Same chasis as before (HD, BAB, saves, needs Spellcraft skill) SR should allow effects the monk wants in automatically without need to lower it Monk needs flight. Preferably non-magical flight. Monk should have the ability to meld his items into his body, retaining the benefits and bonus types, but turning the effects into a "non-magical" inherent boon, such that they still function in an AMF and can't be suppressed with dispel magic. Eventually the monk needs the ability to generate an AMF / null magic field around himself. He should have Evasion and Mettle. And possibly the Spell Reflection alternate feature from C.Mage, too. The mage slayer feats in his bonus feat tree 24/7 Mind shielding (as the ring) morphing into continuous Mind Blank at high levels Extraordinary sight abilities. Start with Blidsense, improve to Blindsight, and eventual ability to see into the ethereal plane. At will detect magic. At some point, the ability to find the remnant traces of a teleportation spell, using detect magic an spellcraft to ID who used it and where they went, and the ability to use the lingering magic energy to [b]follow[/b] them through it. And so forth. Note none of this will really help him survive getting hacked in two by a greatsword, it simply makes the monk an actual bane to casters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Monk Class
Top