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Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Offense Tunnel Vision problem
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<blockquote data-quote="Tigris" data-source="post: 9833749" data-attributes="member: 7043270"><p>I do agree with you, but these options dont always exist / do not exist for everyone. </p><p></p><p></p><p>This was 100% the idea behind controller and defender rome in D&D 4e, but it probided specific mechanics for it. </p><p></p><p></p><p>Another problem is that you normally lack the information needed for this. Like you do not know exactly how many more attacks the enemy gets when you play defensively or how much less damage you take. But you do know that a dead enemy cant do damage, always.</p><p></p><p></p><p>You also dont know if not suddenly thst enemy has some huge trick like a spell slot etc. So killing it before it can use it is the default with a lack of information. (Especially in 5e where some really low hp enemies can have 4th level spell slots!)</p><p></p><p></p><p>Also you might fear a crit (especially with the hight crit damage rule which some groups use), so the longer an enemy lives the higher the chance they get some crit. </p><p></p><p></p><p>One other problem is also that often it can feel bad if I use a ressource and an action just to make the enemy also lose its action (snd we both deal no damage). Sure if its a single boss it will be worth it, but with more enemies it becomes harder. Thats why I think its good to always have also some damage on the control spells to feel some progress.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9833749, member: 7043270"] I do agree with you, but these options dont always exist / do not exist for everyone. This was 100% the idea behind controller and defender rome in D&D 4e, but it probided specific mechanics for it. Another problem is that you normally lack the information needed for this. Like you do not know exactly how many more attacks the enemy gets when you play defensively or how much less damage you take. But you do know that a dead enemy cant do damage, always. You also dont know if not suddenly thst enemy has some huge trick like a spell slot etc. So killing it before it can use it is the default with a lack of information. (Especially in 5e where some really low hp enemies can have 4th level spell slots!) Also you might fear a crit (especially with the hight crit damage rule which some groups use), so the longer an enemy lives the higher the chance they get some crit. One other problem is also that often it can feel bad if I use a ressource and an action just to make the enemy also lose its action (snd we both deal no damage). Sure if its a single boss it will be worth it, but with more enemies it becomes harder. Thats why I think its good to always have also some damage on the control spells to feel some progress. [/QUOTE]
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Fixing the Offense Tunnel Vision problem
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