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Community
General Tabletop Discussion
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Fixing the Offense Tunnel Vision problem
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<blockquote data-quote="HatWearingFool" data-source="post: 9833779" data-attributes="member: 54658"><p>The other options beside damage are what the community has helpfully labeled save or suck…. And I guess the community label kind of explains the general thoughts around those options <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>Maybe it’s just me and the people I know but D&D combat just isn’t that great. Still a game I have fun with but I don’t understand how combat is still the way it is after all these years. </p><p></p><p>I think a DM has to go out of his way in D&D to make combat interesting, which works but can be a pain. It would be nice if combat could just be fun without a lot of contrivance. </p><p></p><p> Nimble fixes many of my issues with D&D combat. This game is 5e compatible and really goes to show (IMHO) how WOTC could improve things with just a bit of effort. </p><p></p><p>You choose whether to attack or defend, no passive damage avoidance. If you use all of your actions attacking you will die quickly. You can interpose and intercept an enemy’s attack against another pc if you want to tank. You can save all of your actions for defence and literally just tank/wall for the party. </p><p></p><p>Save or suck spells aren’t an issue. </p><p></p><p>There is no action economy issue when fighting solo bosses. And therefore you don’t need fun killing legendary resistances. This one really gets me going… the big fix? A solo boss gets an action every time a pc has a turn… boom action economy fixed for any number of pc’s <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" />. It’s simple and works amazing (for me).</p></blockquote><p></p>
[QUOTE="HatWearingFool, post: 9833779, member: 54658"] The other options beside damage are what the community has helpfully labeled save or suck…. And I guess the community label kind of explains the general thoughts around those options 😂 Maybe it’s just me and the people I know but D&D combat just isn’t that great. Still a game I have fun with but I don’t understand how combat is still the way it is after all these years. I think a DM has to go out of his way in D&D to make combat interesting, which works but can be a pain. It would be nice if combat could just be fun without a lot of contrivance. Nimble fixes many of my issues with D&D combat. This game is 5e compatible and really goes to show (IMHO) how WOTC could improve things with just a bit of effort. You choose whether to attack or defend, no passive damage avoidance. If you use all of your actions attacking you will die quickly. You can interpose and intercept an enemy’s attack against another pc if you want to tank. You can save all of your actions for defence and literally just tank/wall for the party. Save or suck spells aren’t an issue. There is no action economy issue when fighting solo bosses. And therefore you don’t need fun killing legendary resistances. This one really gets me going… the big fix? A solo boss gets an action every time a pc has a turn… boom action economy fixed for any number of pc’s 😂. It’s simple and works amazing (for me). [/QUOTE]
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