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Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Offense Tunnel Vision problem
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<blockquote data-quote="Distracted DM" data-source="post: 9838945" data-attributes="member: 6894926"><p>As a 4th level cleric I'm surprised you'd be getting ac that high at all, unless you're including shield of faith.</p><p></p><p>But tier 2 is where stuff starts to take off, and where the PCs can take on big stuff with big plunder deliveries. Magic armor and magic shields, cloaks of protection, rings of protection, the defense fighting style, shield of faith, all of these things add up. And then if you make the mistake of adding a ring of spell storing in there, the few times you ARE going to hit that PC they can just shield it or use some other feature to turn it into a miss.</p><p></p><p>The classic answer to high AC characters is, ofc, target other things to threaten them- whether it's dex saves, or mental saves, or their teammates... but splatbooks can shore up the save weaknesses, and killing the rest of the party while the tank(s) are a little scratched up really isn't fun for anyone. Of course the more "advanced" answer is don't threaten the party at all, threaten their objective, add objectives to every fight ... but man, the GM is really having to do some heavy lifting here to make up for (what are IMO) system issues.</p><p></p><p>Lol sorry for the whole spiel, this is a sore spot for me with 5e its offshoots like A5E and ToV. 5e24 actually tried to address this by just ratcheting up the stats for monsters, which is what I've had to do in tier 3 and 4 games where things can get <em>really </em>silly... but I'm not wholly satisfied with that solution, it feels like a band-aid and it's a little kludgy.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9838945, member: 6894926"] As a 4th level cleric I'm surprised you'd be getting ac that high at all, unless you're including shield of faith. But tier 2 is where stuff starts to take off, and where the PCs can take on big stuff with big plunder deliveries. Magic armor and magic shields, cloaks of protection, rings of protection, the defense fighting style, shield of faith, all of these things add up. And then if you make the mistake of adding a ring of spell storing in there, the few times you ARE going to hit that PC they can just shield it or use some other feature to turn it into a miss. The classic answer to high AC characters is, ofc, target other things to threaten them- whether it's dex saves, or mental saves, or their teammates... but splatbooks can shore up the save weaknesses, and killing the rest of the party while the tank(s) are a little scratched up really isn't fun for anyone. Of course the more "advanced" answer is don't threaten the party at all, threaten their objective, add objectives to every fight ... but man, the GM is really having to do some heavy lifting here to make up for (what are IMO) system issues. Lol sorry for the whole spiel, this is a sore spot for me with 5e its offshoots like A5E and ToV. 5e24 actually tried to address this by just ratcheting up the stats for monsters, which is what I've had to do in tier 3 and 4 games where things can get [I]really [/I]silly... but I'm not wholly satisfied with that solution, it feels like a band-aid and it's a little kludgy. [/QUOTE]
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Fixing the Offense Tunnel Vision problem
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