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Fixing The Paladin
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<blockquote data-quote="Hardhead" data-source="post: 1546168" data-attributes="member: 2844"><p>I don't know what a SL Paladin is, and we don't have Complete Divine.</p><p></p><p>Maybe it's just our group, but we don't run into fear effects <em>that</em> often. As someone else said, the remove disease is almost worthless, as is Divine Health. Aura of Good is just a RP effect, that isn't meant to be worth anything.</p><p></p><p>Divine Grace is very nice, but doesn't improve with levels. Lay on hands is OK, but it's mainly just "emergency heal." You don't rely on it.</p><p></p><p>Turn Undead can be nice, depending on the campaign. But we don't fight all that many undead. Maybe that's just us, but hey. </p><p></p><p>That leaves Smite Evil, which while nice, doesn't nearly equal a Fighter's feat progression, and isn't always effective (when the "bad guys" are CN or whatever, for instance).</p><p></p><p>So, I guess what I'm saying is that the Pally is very situational, and some of those situations (undead, diseases, fear) aren't real common in our campaign. Considering that our next campaign will be Eberron (which has more "shades of grey") the Smite Evil may be worth even less than normal. I suppose I could see how he's powerful in a campaign with lots of undead and fear effects, but not for us.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1546168, member: 2844"] I don't know what a SL Paladin is, and we don't have Complete Divine. Maybe it's just our group, but we don't run into fear effects [i]that[/i] often. As someone else said, the remove disease is almost worthless, as is Divine Health. Aura of Good is just a RP effect, that isn't meant to be worth anything. Divine Grace is very nice, but doesn't improve with levels. Lay on hands is OK, but it's mainly just "emergency heal." You don't rely on it. Turn Undead can be nice, depending on the campaign. But we don't fight all that many undead. Maybe that's just us, but hey. That leaves Smite Evil, which while nice, doesn't nearly equal a Fighter's feat progression, and isn't always effective (when the "bad guys" are CN or whatever, for instance). So, I guess what I'm saying is that the Pally is very situational, and some of those situations (undead, diseases, fear) aren't real common in our campaign. Considering that our next campaign will be Eberron (which has more "shades of grey") the Smite Evil may be worth even less than normal. I suppose I could see how he's powerful in a campaign with lots of undead and fear effects, but not for us. [/QUOTE]
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