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*TTRPGs General
Fixing The Paladin
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<blockquote data-quote="Terry Edwards" data-source="post: 1546429" data-attributes="member: 10978"><p>I have to jump in with the "Paladin works fine as is" crowd here. If you find it underpowered you may just need to work on strategy. Power up with divine favor (gets better with progression) and bull's strength for damage potential or endure elements (as needed) and eagle's splendor (to pump saving throws) for protection. At higher levels you have dispel magic (a lot of options here) and heal mount (very useful when your mount soaks up damage). 4th-level, not that you need the spells so much by this time but...holy sword. Use your mount man! Read up on mounted combat and take the feats to make the most of it. I will conceed that in a low evil campaign the paladin plays second string fighter until getting the mount at 5th level but once you're riding around pumping up with spells it's all good. Plus with the aura of good you know when something is evil and therefore whether it is succeptible to smite, no waste here. If I were to bump the paladins power the only thing I would consider is giving them a good Will save to match Fortitude.</p></blockquote><p></p>
[QUOTE="Terry Edwards, post: 1546429, member: 10978"] I have to jump in with the "Paladin works fine as is" crowd here. If you find it underpowered you may just need to work on strategy. Power up with divine favor (gets better with progression) and bull's strength for damage potential or endure elements (as needed) and eagle's splendor (to pump saving throws) for protection. At higher levels you have dispel magic (a lot of options here) and heal mount (very useful when your mount soaks up damage). 4th-level, not that you need the spells so much by this time but...holy sword. Use your mount man! Read up on mounted combat and take the feats to make the most of it. I will conceed that in a low evil campaign the paladin plays second string fighter until getting the mount at 5th level but once you're riding around pumping up with spells it's all good. Plus with the aura of good you know when something is evil and therefore whether it is succeptible to smite, no waste here. If I were to bump the paladins power the only thing I would consider is giving them a good Will save to match Fortitude. [/QUOTE]
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