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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Power Attack problem
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4168918" data-attributes="member: 35909"><p>Minor nitpick, but fixed nonetheless.</p><p></p><p>Why's PA have to be as good, or even nearly as good, for sword and board as it is for two-handed? I don't expect Imp. Shield Bash to be useful to two-handers... That said, if you want an extra feat to let you get the two-handed benefit one-handed, it's probably ok... *pictures some crazy oversized two-weapon fighter with leap attack, shock trooper, and pounce (Barb 1) abusing this horribly, shrugs*</p><p></p><p>I took a few steps to "fix" PA in my houserules...</p><p></p><p><strong>Power Attack</strong> [General, Fighter]</p><p>Prerequisite: Str 13</p><p><u>Benefit</u>: You may take a penalty on your melee attack rolls, which cannot exceed your base attack bonus, and add it to your melee weapon damage rolls. The extra damage is doubled for two-handed weapons or one-handed weapons wielded in two hands, and halved for light weapons or off-hand weapons. Unarmed strikes count as one-handed weapons for the purpose of this feat.</p><p><u>Synergy</u>: If you have both this feat and Oversized Two Weapon Fighting, you may treat your off-hand weapon as its proper size with regards to the extra damage from this feat. Thus, a longsword in the off-hand would gain extra damage on a 1-for-1 basis. </p><p><u>Normal</u>: A character may subtract a number from his attack rolls and add it to his melee damage rolls, but it can not exceed the character’s base attack bonus, up to a maximum of five points, and weapons wielded in two hands gain no additional damage. Light (except unarmed strikes) and off-hand weapons gain no extra damage from this.</p><p></p><p></p><p>This uses a houserule I have for "feat synergies" between Power Attack and Oversized Two Weapon Fighting in this case, though that part's really not important. Note how the "Normal" is altered from RAW.</p><p></p><p>[sblock]Feat synergies are just unique benefits between two feats if you possess both. I like the concept. Another example would be: If you have Quickdraw, you can "quick sheath" any weapon for which you also have Weapon Focus.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4168918, member: 35909"] Minor nitpick, but fixed nonetheless. Why's PA have to be as good, or even nearly as good, for sword and board as it is for two-handed? I don't expect Imp. Shield Bash to be useful to two-handers... That said, if you want an extra feat to let you get the two-handed benefit one-handed, it's probably ok... *pictures some crazy oversized two-weapon fighter with leap attack, shock trooper, and pounce (Barb 1) abusing this horribly, shrugs* I took a few steps to "fix" PA in my houserules... [B]Power Attack[/B] [General, Fighter] Prerequisite: Str 13 [U]Benefit[/U]: You may take a penalty on your melee attack rolls, which cannot exceed your base attack bonus, and add it to your melee weapon damage rolls. The extra damage is doubled for two-handed weapons or one-handed weapons wielded in two hands, and halved for light weapons or off-hand weapons. Unarmed strikes count as one-handed weapons for the purpose of this feat. [U]Synergy[/U]: If you have both this feat and Oversized Two Weapon Fighting, you may treat your off-hand weapon as its proper size with regards to the extra damage from this feat. Thus, a longsword in the off-hand would gain extra damage on a 1-for-1 basis. [U]Normal[/U]: A character may subtract a number from his attack rolls and add it to his melee damage rolls, but it can not exceed the character’s base attack bonus, up to a maximum of five points, and weapons wielded in two hands gain no additional damage. Light (except unarmed strikes) and off-hand weapons gain no extra damage from this. This uses a houserule I have for "feat synergies" between Power Attack and Oversized Two Weapon Fighting in this case, though that part's really not important. Note how the "Normal" is altered from RAW. [sblock]Feat synergies are just unique benefits between two feats if you possess both. I like the concept. Another example would be: If you have Quickdraw, you can "quick sheath" any weapon for which you also have Weapon Focus.[/sblock] [/QUOTE]
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