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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Power Attack problem
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<blockquote data-quote="Arkhandus" data-source="post: 4168941" data-attributes="member: 13966"><p>No, the -5/+5 cap has always only been for Expertise/Combat Expertise.</p><p></p><p>Also, it's fairly stupid. While it might make some sense for Power Attack, Armor Class is generally inferior to attack bonuses on most characters and creatures, to where it's rather hard to avoid getting hit at upper levels. At that point AC is just for lessening the amount of Power Attack enemies can get away with and still hit you most of the time. Unless AC is made easier to get, Expertise doesn't really need a limit of -5/+5.</p><p></p><p></p><p>For Power Attack, I'd really just suggest using the 3.0 form of it, where the damage bonus is a 1-for-1 tradeoff regardless of what kind of melee weapon you use. Unarmed strike, bite attack, rapier, dagger, broken bottle, greatsword, or a log, always a 1-for-1 tradeoff.</p><p></p><p>Strength bonus to damage already favors two-handed weapons. Threat range increases, critical multiplier increases, and other things that help you get more critical hits already favor two-handed weapons for their greater damage. Heck, the existence of Animated magic shields favors two-handed weapons.</p><p></p><p>There's no reason for Power Attack to give anything extra to two-handed weapons when sword-and-board is already inferior at most levels (low levels are fairly even or slightly favor sword-and-board). And anyway, being able to defeat enemies in combat is more important than being able to avoid/survive attacks yourself; a super-tough walking tank is no good to the party if the bad guys decide to just go around him and kill the softer targets first. So there's no need to make the offensive choice (Power Attack) so vastly superior to the defensive choice (Combat Expertise).</p><p></p><p>At the very least it would make swashbuckling types and other one-handed weapon wielders more reasonable choices, since they wouldn't be so very weak by comparison. Two-weapon fighting is also rather inferior for the most part because of PA's overwhelming favor towards two-handed weapons. It shouldn't just be a decent choice for rogues.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4168941, member: 13966"] No, the -5/+5 cap has always only been for Expertise/Combat Expertise. Also, it's fairly stupid. While it might make some sense for Power Attack, Armor Class is generally inferior to attack bonuses on most characters and creatures, to where it's rather hard to avoid getting hit at upper levels. At that point AC is just for lessening the amount of Power Attack enemies can get away with and still hit you most of the time. Unless AC is made easier to get, Expertise doesn't really need a limit of -5/+5. For Power Attack, I'd really just suggest using the 3.0 form of it, where the damage bonus is a 1-for-1 tradeoff regardless of what kind of melee weapon you use. Unarmed strike, bite attack, rapier, dagger, broken bottle, greatsword, or a log, always a 1-for-1 tradeoff. Strength bonus to damage already favors two-handed weapons. Threat range increases, critical multiplier increases, and other things that help you get more critical hits already favor two-handed weapons for their greater damage. Heck, the existence of Animated magic shields favors two-handed weapons. There's no reason for Power Attack to give anything extra to two-handed weapons when sword-and-board is already inferior at most levels (low levels are fairly even or slightly favor sword-and-board). And anyway, being able to defeat enemies in combat is more important than being able to avoid/survive attacks yourself; a super-tough walking tank is no good to the party if the bad guys decide to just go around him and kill the softer targets first. So there's no need to make the offensive choice (Power Attack) so vastly superior to the defensive choice (Combat Expertise). At the very least it would make swashbuckling types and other one-handed weapon wielders more reasonable choices, since they wouldn't be so very weak by comparison. Two-weapon fighting is also rather inferior for the most part because of PA's overwhelming favor towards two-handed weapons. It shouldn't just be a decent choice for rogues. [/QUOTE]
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