Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Ranger's Archer Fighting Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arlough" data-source="post: 5252886" data-attributes="member: 79335"><p>Prime shot, as I see it, requires the ranged guy to be the closer to the enemy than any of the melee-ers. Also, that makes toughness carry a bit more weight, given that the archer trying to attain prime shot is now going to be the "that guy hurts us the most and is easier to hit than the defender" guy standing close to the enemies with a weapon that provokes opportunity attacks. </p><p></p><p>Even when picking the Archer Fighting Style, I am much more likely to get use out of Running Attack (MP2) than Prime Shot.</p><p></p><p>Regarding the flanking resource sponge (beast), they are really cheap to res if they die. So cheap, in fact, that we would let the cat die rather than waste a healing power on it. (Of course, our ranger was a Beast Master who, upon learning that having your weapon die on you really sucks, retrained away all of his beast keyword powers and focused on the archery side of things.)</p><p></p><p>As for the Paragon paths being very powerful, I disagree. The power range seems appropriate. </p><p>The <strong>Battlefield Archer</strong> is definitely the strong one here. It has a weak level 11 AP feature, a moderate level 11 quarry power, and a good level 16 feature. The level 11 power is ok, but not anything extraordinary. Considering the restrictions on action point usage, the level 12 power falls short of being overpowered, but it is quite good and synergizes well with the path features. And the level 20 power is nice for it's level, but only because of the level 11 quarry feature.</p><p></p><p>The <strong>Beast Stalker</strong> has a decent, but not great, level 11 AP feature. And if you are in a themed campaign, then the level 11 quarry feature could theoretically have decent utility, but that depends on if you convince your DM to build a campaign for <em>you</em>. And the level 16 AP feature makes up for the relative specialization of the level 11 quarry feature. The level 11 power is powerful, but not broken. The level 12 power is a little weak for a daily (but too powerful for an encounter). And the level 20 power is useful if you happen to be in a campaign with frequent solos (I have yet to play in that kind of campaign, so I just can't appreciate this power much.)</p><p></p><p>Both, when compared to other striker Paragon Paths, are not worth having your primary class feature be a mere feat. And to take advantage of them, you have to build in such a way that you must forgo the broken goodness of Jackal Ploy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Given all that, I accept that my original suggestion could be exploited. If you could explain how, I would probably even be more convinced.</p><p></p><p>Maybe that is the problem. I just don't see this huge power the archer ranger has. The things that I thought were powerful (like Spitting Cobra Stance) have mostly been nerfed into dandelion fluff. So what is the uber powerful ranger build? Does someone have a link to it?</p><p></p><p>Aside from that, what about this as a feature?</p><p style="margin-left: 20px">Because of your focus on ranged attacks, you can designate any creature you can see as the target of your Hunter's Quarry.</p><p>It would be thematic, have the advantage of simplicity over adding a power, and it would be unique. But, would it be broken?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5252886, member: 79335"] Prime shot, as I see it, requires the ranged guy to be the closer to the enemy than any of the melee-ers. Also, that makes toughness carry a bit more weight, given that the archer trying to attain prime shot is now going to be the "that guy hurts us the most and is easier to hit than the defender" guy standing close to the enemies with a weapon that provokes opportunity attacks. Even when picking the Archer Fighting Style, I am much more likely to get use out of Running Attack (MP2) than Prime Shot. Regarding the flanking resource sponge (beast), they are really cheap to res if they die. So cheap, in fact, that we would let the cat die rather than waste a healing power on it. (Of course, our ranger was a Beast Master who, upon learning that having your weapon die on you really sucks, retrained away all of his beast keyword powers and focused on the archery side of things.) As for the Paragon paths being very powerful, I disagree. The power range seems appropriate. The [B]Battlefield Archer[/B] is definitely the strong one here. It has a weak level 11 AP feature, a moderate level 11 quarry power, and a good level 16 feature. The level 11 power is ok, but not anything extraordinary. Considering the restrictions on action point usage, the level 12 power falls short of being overpowered, but it is quite good and synergizes well with the path features. And the level 20 power is nice for it's level, but only because of the level 11 quarry feature. The [B]Beast Stalker[/B] has a decent, but not great, level 11 AP feature. And if you are in a themed campaign, then the level 11 quarry feature could theoretically have decent utility, but that depends on if you convince your DM to build a campaign for [I]you[/I]. And the level 16 AP feature makes up for the relative specialization of the level 11 quarry feature. The level 11 power is powerful, but not broken. The level 12 power is a little weak for a daily (but too powerful for an encounter). And the level 20 power is useful if you happen to be in a campaign with frequent solos (I have yet to play in that kind of campaign, so I just can't appreciate this power much.) Both, when compared to other striker Paragon Paths, are not worth having your primary class feature be a mere feat. And to take advantage of them, you have to build in such a way that you must forgo the broken goodness of Jackal Ploy. :D Given all that, I accept that my original suggestion could be exploited. If you could explain how, I would probably even be more convinced. Maybe that is the problem. I just don't see this huge power the archer ranger has. The things that I thought were powerful (like Spitting Cobra Stance) have mostly been nerfed into dandelion fluff. So what is the uber powerful ranger build? Does someone have a link to it? Aside from that, what about this as a feature? [INDENT]Because of your focus on ranged attacks, you can designate any creature you can see as the target of your Hunter's Quarry.[/INDENT] It would be thematic, have the advantage of simplicity over adding a power, and it would be unique. But, would it be broken? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Ranger's Archer Fighting Style
Top