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Fixing the Rogue with one Feat
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<blockquote data-quote="NotAYakk" data-source="post: 8363326" data-attributes="member: 72555"><p>Instead of attribute substitution for another, what if we look into "presumed accuracy" techniques and allow them via a feat.</p><p></p><p><strong>Combat Drill</strong></p><p>You have practiced and drilled at combat, giving you a +1 bonus to constitution. When making an attack roll where you add your proficiency bonus, you gain the following benefits:</p><ul> <li data-xf-list-type="ul">You may replace both your proficiency and attribute bonus to hit on the roll with twice your proficiency bonus.</li> <li data-xf-list-type="ul">If you have advantage and your attack hits, if both dice rolled the same value, your attack becomes a critical hit.</li> <li data-xf-list-type="ul">Whenever you roll a natural 1 on any attack roll, you can reroll it, but must keep the result of the reroll.</li> </ul><p>This <strong>intentionally</strong> does not replace attribute bonus to damage.</p><p></p><p>At level 17+, it gives you a +12 instead of the "baseline max stat" +11 to hit. The "reroll 1s once" is similar to rolling in the range 2-20 instead of 1-20, which acts a bit like a +1/2 to hit (average of your d20s is a smidgen under 11 not 10.5), and also almost (but not completely) avoids auto-miss.</p><p></p><p>The "doubles are crits with advantage" is fun. It acts as less than a full point of extra critical range, and only when you have advantage. If you crit on a 20 and hit on a 10+, your crit chance before this feat was almost 10%; afterwards, it is 12.5%. A fun, if marginal, benefit.</p><p></p><p>The meat is being able to attack without having to boost your attack attribute. So you can make a int-based rogue. You aren't as <em>good</em> for most purposes as someone who does boost their attack attribute (because you miss attribute to damage), but you are serviceable.</p><p></p><p>This still leaves said rogue with low AC. They could take moderately armored, and with 14 Dex and a shield have decent AC, but that is yet another feat tax.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8363326, member: 72555"] Instead of attribute substitution for another, what if we look into "presumed accuracy" techniques and allow them via a feat. [B]Combat Drill[/B] You have practiced and drilled at combat, giving you a +1 bonus to constitution. When making an attack roll where you add your proficiency bonus, you gain the following benefits: [LIST] [*]You may replace both your proficiency and attribute bonus to hit on the roll with twice your proficiency bonus. [*]If you have advantage and your attack hits, if both dice rolled the same value, your attack becomes a critical hit. [*]Whenever you roll a natural 1 on any attack roll, you can reroll it, but must keep the result of the reroll. [/LIST] This [B]intentionally[/B] does not replace attribute bonus to damage. At level 17+, it gives you a +12 instead of the "baseline max stat" +11 to hit. The "reroll 1s once" is similar to rolling in the range 2-20 instead of 1-20, which acts a bit like a +1/2 to hit (average of your d20s is a smidgen under 11 not 10.5), and also almost (but not completely) avoids auto-miss. The "doubles are crits with advantage" is fun. It acts as less than a full point of extra critical range, and only when you have advantage. If you crit on a 20 and hit on a 10+, your crit chance before this feat was almost 10%; afterwards, it is 12.5%. A fun, if marginal, benefit. The meat is being able to attack without having to boost your attack attribute. So you can make a int-based rogue. You aren't as [I]good[/I] for most purposes as someone who does boost their attack attribute (because you miss attribute to damage), but you are serviceable. This still leaves said rogue with low AC. They could take moderately armored, and with 14 Dex and a shield have decent AC, but that is yet another feat tax. [/QUOTE]
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