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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Sorc.
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<blockquote data-quote="Visigani" data-source="post: 5790165" data-attributes="member: 6676235"><p>Short sighted troglodytes.</p><p></p><p><span style="color: red"><strong>Mod Note: Starting a post with insulting name-calling is a GREAT way to get you booted from a thread, given an infraction, or worse. Please don't do this, folks! ~Umbran</strong></span></p><p></p><p></p><p>This addresses a great deal of the Sorcerers problems... unfortunately many here are simply too blind to see it.</p><p></p><p>About the above the only thing I would significantly change is adding diplomacy to the Sorcerers skill list.</p><p></p><p></p><p></p><p>The problem with the Sorc, its inherent weakness, is that it lacks flavor.</p><p></p><p>Think about it, when it comes to "customizing" your Sorcerer precisely how many options do you have available when it comes to your Sorcs theme.</p><p></p><p>You have dragon sorcs, fey sorcs, infernal sorcs, celestial sorcs...</p><p></p><p>And all of these require a hefty feat expenditure.</p><p></p><p>Compare this to the various Specialist Wizard themes alone and there's simply no comparison.</p><p></p><p>Compare this to Fighters... and the Archer, the Sword and Boardsman, the Lancer, the Gladiator, and umpteen other themes.</p><p></p><p>The Rogue? The Diplomat, the Thief, the Con Man, the "Traveling Locksmith".</p><p></p><p></p><p>Seriously, compare Sorcs and Wizards... think about all the different "types" of Wizard you can be. A necromancer, an Enchanter, an Abjurer, and then there's the "Domain Wizards"... Frost Wizard, War Wizard, etc etc Wizard.</p><p></p><p>There's a BAJILLION different varieties of Wizard... and the uh... Battle Sorc.</p><p></p><p>There are more varieties of BARBARIAN than there are Sorcerers.</p><p></p><p>That's the primary issue with Sorcerers. They are thematically weak and less than evocative.</p><p></p><p></p><p></p><p>Granting the Sorcerer access to Warlock abilities frees up the Sorcerers most previous resource "spells known".</p><p></p><p>Further it reduces the Sorcerers need to spend however many spells on Offense because the Sorcerer comes with offense built in.</p><p></p><p>What it does is expand the Sorcerers ability to further tailor her spell selection to reflect her character's theme.</p><p></p><p>Trust me, play this style of sorcerer and though the power level of the sorc will not have increased significantly the satisfaction of the character will be far greater and the Sorc will be much more tailored to the players imagination of what his or her character should be.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5790165, member: 6676235"] Short sighted troglodytes. [color=red][B]Mod Note: Starting a post with insulting name-calling is a GREAT way to get you booted from a thread, given an infraction, or worse. Please don't do this, folks! ~Umbran[/B][/color] This addresses a great deal of the Sorcerers problems... unfortunately many here are simply too blind to see it. About the above the only thing I would significantly change is adding diplomacy to the Sorcerers skill list. The problem with the Sorc, its inherent weakness, is that it lacks flavor. Think about it, when it comes to "customizing" your Sorcerer precisely how many options do you have available when it comes to your Sorcs theme. You have dragon sorcs, fey sorcs, infernal sorcs, celestial sorcs... And all of these require a hefty feat expenditure. Compare this to the various Specialist Wizard themes alone and there's simply no comparison. Compare this to Fighters... and the Archer, the Sword and Boardsman, the Lancer, the Gladiator, and umpteen other themes. The Rogue? The Diplomat, the Thief, the Con Man, the "Traveling Locksmith". Seriously, compare Sorcs and Wizards... think about all the different "types" of Wizard you can be. A necromancer, an Enchanter, an Abjurer, and then there's the "Domain Wizards"... Frost Wizard, War Wizard, etc etc Wizard. There's a BAJILLION different varieties of Wizard... and the uh... Battle Sorc. There are more varieties of BARBARIAN than there are Sorcerers. That's the primary issue with Sorcerers. They are thematically weak and less than evocative. Granting the Sorcerer access to Warlock abilities frees up the Sorcerers most previous resource "spells known". Further it reduces the Sorcerers need to spend however many spells on Offense because the Sorcerer comes with offense built in. What it does is expand the Sorcerers ability to further tailor her spell selection to reflect her character's theme. Trust me, play this style of sorcerer and though the power level of the sorc will not have increased significantly the satisfaction of the character will be far greater and the Sorc will be much more tailored to the players imagination of what his or her character should be. [/QUOTE]
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