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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Sorc.
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<blockquote data-quote="Duke Arioch" data-source="post: 5790633" data-attributes="member: 89050"><p>I don't think sorcerer needs "fixing". But, some choices developers made are a bit strange. 2+int skills for wizard is okay, but sorcerer suffers greatly for this. 4+int would help. K(the planes) not on a list is funny, as sorcerers (in most cases) are connected to extraplanar beings, as at least one of their ancestor was extraplanar. If I started throwing fireballs on a whim, or could tap into extraordinary speed/abilities, I would: a)seek out my roots and b)find out anything about my new-found ancestry.</p><p>Also, I understand how unending studying can affect your hardiness. But sorcerers are nomads, always in search of more power/understanding of forces that fuel them, and as such more prone to wander around and experience the world both in the best and the worst ways. That should have made them hardier. d6 hit die seems more in-tune than d4 IMHO.</p><p>Also, instead of familiar, I would grant them one of the heritage feats and, maybe, one more (corresponding) at each lvl a wizard gains meta/casting feat. How about that for an incentive to stick to the class for a while longer?</p><p>I know these are not necessary, as sorcerers (as well as all casters) are powerhouses compared to martial (non Bo9S) classes. But that is the fault of those classes' designs IMO.</p></blockquote><p></p>
[QUOTE="Duke Arioch, post: 5790633, member: 89050"] I don't think sorcerer needs "fixing". But, some choices developers made are a bit strange. 2+int skills for wizard is okay, but sorcerer suffers greatly for this. 4+int would help. K(the planes) not on a list is funny, as sorcerers (in most cases) are connected to extraplanar beings, as at least one of their ancestor was extraplanar. If I started throwing fireballs on a whim, or could tap into extraordinary speed/abilities, I would: a)seek out my roots and b)find out anything about my new-found ancestry. Also, I understand how unending studying can affect your hardiness. But sorcerers are nomads, always in search of more power/understanding of forces that fuel them, and as such more prone to wander around and experience the world both in the best and the worst ways. That should have made them hardier. d6 hit die seems more in-tune than d4 IMHO. Also, instead of familiar, I would grant them one of the heritage feats and, maybe, one more (corresponding) at each lvl a wizard gains meta/casting feat. How about that for an incentive to stick to the class for a while longer? I know these are not necessary, as sorcerers (as well as all casters) are powerhouses compared to martial (non Bo9S) classes. But that is the fault of those classes' designs IMO. [/QUOTE]
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Fixing the Sorc.
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