Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Sorc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5791857" data-attributes="member: 78958"><p>So... got any reason for Sorcerers to actually stay in the class?</p><p></p><p>...</p><p></p><p>I like Pathfinder's approach of granting bloodline benefits as class features instead of bonus feats: while anybody and their dog can take a feat they like, class features can provide a strong incentive to stay in a class. So those bloodline benefits might be a good start: extra spells known at the levels they're useful at; supernatural abilities that might be useful from time to time; energy resistances/other defensive benefits; specific benefits when casting a certain set of spells etc.</p><p></p><p>What else can we think of? I'd think long and hard before ditching the familiar. In fact, why not make it a more integral part of what the Sorcerer is "about"? Take it away from the Wizard, fine (maybe give the Wizard some spellbook-related feature instead?). But keep it for the Sorcerer, and make it more interesting, versatile and powerful as you gain levels! Ideas: Familiars that store spell energy; provide a different set of skills than you normally have; can take damage for you; can merge with you for a temporary power boost; can change shape to look like you and fill in as a double; can actually fight well; can learn a spell or two on their own; can transfer wounds/conditions from you to themselves; can provide transportation, crafting, or other utility benefits etc.</p><p>All these might be interesting things to incorporate into a familiar at higher levels - not as feats, but as class features, of course.</p><p></p><p>Other things might be path dependent, allowing one of several options. For example, I can imagine a Sorcerer developing strong metamagic talents over 20 levels (think Incantatrix, but as part and parcel of the base class). Or a Sorcerer developing special summoning/calling talents (take a page from the Malconvoker's and the Thaumaturgist's books). Or a Sorcerer devoted to inspiring others (Bard-, Marshal-, or Dragon Shaman-like class features could be fair game here). Or a Sorcerer going for shapeshifting (Master of Many Forms, Warshaper, and Master Transmogrifist show ways to give good class features for this).</p><p></p><p>I'm not promoting getting rid of the classes I mentioned, giving all their good stuff to the Sorcerer. But getting some of their good stuff, modify it accordingly (e.g., have it cost spell slots to use those special abilities), and tacking it onto the Sorcerer class might make the Sorcerer appealing to play for more than 5 levels.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5791857, member: 78958"] So... got any reason for Sorcerers to actually stay in the class? ... I like Pathfinder's approach of granting bloodline benefits as class features instead of bonus feats: while anybody and their dog can take a feat they like, class features can provide a strong incentive to stay in a class. So those bloodline benefits might be a good start: extra spells known at the levels they're useful at; supernatural abilities that might be useful from time to time; energy resistances/other defensive benefits; specific benefits when casting a certain set of spells etc. What else can we think of? I'd think long and hard before ditching the familiar. In fact, why not make it a more integral part of what the Sorcerer is "about"? Take it away from the Wizard, fine (maybe give the Wizard some spellbook-related feature instead?). But keep it for the Sorcerer, and make it more interesting, versatile and powerful as you gain levels! Ideas: Familiars that store spell energy; provide a different set of skills than you normally have; can take damage for you; can merge with you for a temporary power boost; can change shape to look like you and fill in as a double; can actually fight well; can learn a spell or two on their own; can transfer wounds/conditions from you to themselves; can provide transportation, crafting, or other utility benefits etc. All these might be interesting things to incorporate into a familiar at higher levels - not as feats, but as class features, of course. Other things might be path dependent, allowing one of several options. For example, I can imagine a Sorcerer developing strong metamagic talents over 20 levels (think Incantatrix, but as part and parcel of the base class). Or a Sorcerer developing special summoning/calling talents (take a page from the Malconvoker's and the Thaumaturgist's books). Or a Sorcerer devoted to inspiring others (Bard-, Marshal-, or Dragon Shaman-like class features could be fair game here). Or a Sorcerer going for shapeshifting (Master of Many Forms, Warshaper, and Master Transmogrifist show ways to give good class features for this). I'm not promoting getting rid of the classes I mentioned, giving all their good stuff to the Sorcerer. But getting some of their good stuff, modify it accordingly (e.g., have it cost spell slots to use those special abilities), and tacking it onto the Sorcerer class might make the Sorcerer appealing to play for more than 5 levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Sorc.
Top