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*Pathfinder & Starfinder
Fixing the Sorc.
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<blockquote data-quote="Deset Gled" data-source="post: 5792102" data-attributes="member: 7808"><p>Another way to empower the sorcerer is to reign in the wizard a little bit. One great way to do this is simply to increase to cost of scribing spells in their spellbook.</p><p></p><p>First, remove Boccob's Blessed Book from the game.</p><p></p><p>Second, increase the number of pages required for each spell. Instead of one page/level, have it go by one page/level^2. That is, a third level spell takes 9 pages, a 4th level spell takes 16, etc. Keep the price at 100gp per page.</p><p></p><p>Finally, make sure you're only allowing players close to the standard amount of wealth per level. For example, at 9th level, a wizard would normally have 36000gp worth of goods. They would typically get the following spells for free in their book (from levels): 9 first, 4 second, 4 third, 4 fourth, and 2 fifth. By the normal rules, getting 4 extra spells of level 2 through 5 would cost them 5600gp, which is a paltry some that would barely be missed. But with this new method, the same number of extra spells would cost them 20800gp, which is a majority of their wealth. Suddenly, there's an actual cost for a wizard to learn a new spell; not enough to completely nerf them, but enough to stop them from deciding to know every spell ever made.</p><p></p><p>Of course, the biggest problem with this is holding players to the proper amount of wealth per level.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5792102, member: 7808"] Another way to empower the sorcerer is to reign in the wizard a little bit. One great way to do this is simply to increase to cost of scribing spells in their spellbook. First, remove Boccob's Blessed Book from the game. Second, increase the number of pages required for each spell. Instead of one page/level, have it go by one page/level^2. That is, a third level spell takes 9 pages, a 4th level spell takes 16, etc. Keep the price at 100gp per page. Finally, make sure you're only allowing players close to the standard amount of wealth per level. For example, at 9th level, a wizard would normally have 36000gp worth of goods. They would typically get the following spells for free in their book (from levels): 9 first, 4 second, 4 third, 4 fourth, and 2 fifth. By the normal rules, getting 4 extra spells of level 2 through 5 would cost them 5600gp, which is a paltry some that would barely be missed. But with this new method, the same number of extra spells would cost them 20800gp, which is a majority of their wealth. Suddenly, there's an actual cost for a wizard to learn a new spell; not enough to completely nerf them, but enough to stop them from deciding to know every spell ever made. Of course, the biggest problem with this is holding players to the proper amount of wealth per level. [/QUOTE]
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