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General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Grapple feat
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<blockquote data-quote="CTurbo" data-source="post: 6911075" data-attributes="member: 6855234"><p>Ok so I think we can all agree that the Grapple feat is pretty terrible. Even the Tavern Brawler feat is a better feat for grappling. </p><p></p><p>The Grapple feat has 2 features. </p><p></p><p>1. You have advantage for attacks against a creature you are grappling.</p><p>2. You can pin a creatures but both you and the creature gain the restrained condition. </p><p></p><p>Without the feat, you can already grapple a creature prone and gain advantage for attacks against it. This just allows advantage whether they're prone or not. </p><p>As far as pinning a creature, I don't see why this could not already be accomplished without this feat. Am I missing something? As a DM, I would already allow a player to make a str check to restrain a creature that the player is already grappling. </p><p></p><p>So......... this is an easy candidate for worst feat in the book. What can we do to make it better without breaking things?</p><p></p><p>The simple answer is to let you increase your str +1 and call it a day. But that's boring, and I believe that if a player wants to make a grappler build, they deserve a full feat. </p><p></p><p>So here are a few of options for a 3rd feature. </p><p></p><p>1. You can use your bonus action to make a melee attack against a creature you are grappling.</p><p>2. You impose disadvantage on str checks made to break your grapple.</p><p>3. You can use your action to disarm a creature you are grappling. </p><p></p><p></p><p>What do you guys think? Anybody have a better option? </p><p></p><p></p><p></p><p>I like feats. They really help you give your character some character <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CTurbo, post: 6911075, member: 6855234"] Ok so I think we can all agree that the Grapple feat is pretty terrible. Even the Tavern Brawler feat is a better feat for grappling. The Grapple feat has 2 features. 1. You have advantage for attacks against a creature you are grappling. 2. You can pin a creatures but both you and the creature gain the restrained condition. Without the feat, you can already grapple a creature prone and gain advantage for attacks against it. This just allows advantage whether they're prone or not. As far as pinning a creature, I don't see why this could not already be accomplished without this feat. Am I missing something? As a DM, I would already allow a player to make a str check to restrain a creature that the player is already grappling. So......... this is an easy candidate for worst feat in the book. What can we do to make it better without breaking things? The simple answer is to let you increase your str +1 and call it a day. But that's boring, and I believe that if a player wants to make a grappler build, they deserve a full feat. So here are a few of options for a 3rd feature. 1. You can use your bonus action to make a melee attack against a creature you are grappling. 2. You impose disadvantage on str checks made to break your grapple. 3. You can use your action to disarm a creature you are grappling. What do you guys think? Anybody have a better option? I like feats. They really help you give your character some character :) [/QUOTE]
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