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General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Grapple feat
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6911085" data-attributes="member: 6701872"><p>No. Don't do that, it undermines whatever point you do have to claim there is no opposing opinion.</p><p></p><p>On to your points:</p><p></p><p>Grappling a creature that is prone requires, assuming you have done both yourself, more actions or attacks dedicated to the process than getting advantage by way of just grabbing does.</p><p></p><p>Being able to use 1 action to grab, then 1 action to attack with advantage, rather than both those actions plus another to render your grabbed target prone is a large benefit - especially when it means the difference between your opponent having a chance to escape before the attack or not. </p><p></p><p>Another way of looking at it: If you have a 70% chance to grab, and a 70% chance to shove a creature prone, you have a 49% chance to succeed at both and get your attack with advantage (again, assuming they don't escape between actions). If you have the feat, you have a 70% chance to get your attack with advantage.</p><p></p><p>As for pinning, what you are missing is that the rules don't support being able to apply the restrained condition without the feat - even if you as a DM would allow that. You can't hold your own rulings against the general rules of the game.</p><p></p><p>So all said, change the feat for your game if you think it needs a boost because of your style or rulings as a DM - you don't have to prove, or even claim, that anyone else thinks the feat is terrible in order to do so.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6911085, member: 6701872"] No. Don't do that, it undermines whatever point you do have to claim there is no opposing opinion. On to your points: Grappling a creature that is prone requires, assuming you have done both yourself, more actions or attacks dedicated to the process than getting advantage by way of just grabbing does. Being able to use 1 action to grab, then 1 action to attack with advantage, rather than both those actions plus another to render your grabbed target prone is a large benefit - especially when it means the difference between your opponent having a chance to escape before the attack or not. Another way of looking at it: If you have a 70% chance to grab, and a 70% chance to shove a creature prone, you have a 49% chance to succeed at both and get your attack with advantage (again, assuming they don't escape between actions). If you have the feat, you have a 70% chance to get your attack with advantage. As for pinning, what you are missing is that the rules don't support being able to apply the restrained condition without the feat - even if you as a DM would allow that. You can't hold your own rulings against the general rules of the game. So all said, change the feat for your game if you think it needs a boost because of your style or rulings as a DM - you don't have to prove, or even claim, that anyone else thinks the feat is terrible in order to do so. [/QUOTE]
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Fixing the terrible Grapple feat
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