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Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
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<blockquote data-quote="pming" data-source="post: 6911356" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>As [MENTION=6701872]AaronOfBarbaria[/MENTION] said, it works just fine and as intended. There is absolutely nothing 'terrible' about it...it just is a feat that doesn't temp min/max'er power gamers who are primarily interested in just increasing their DPR. Not that there is anything wrong with power gaming, but if that's your cup o' tea then there are other games out there to cater to that style of play (3.x/PF/4e, Palladium, Synnibarr, etc).</p><p></p><p>Nobody in my group has taken it because we don't use feats. However, when we did try them out I do specifically remember two of my players had taken it for their character because it fit the character concept and vision (iirc, one was a dragonborn sorcerer and another was a human thief).</p><p></p><p>We eventually decided to nix Feats because they only served to steer characters down the same cookie-cutter road (e.g., if you were a strong fighter/barbarian, you took GWM...so pretty much <em>every</em> single Fighter or Barbarian with a two handed sword had GWM...which was pretty much <em>exactly the opposite</em> of what Feats were supposed to help you accomplish; more diverse characters).</p><p></p><p>Anyway, I'd suggest just leaving the Feat as-is and just create a new feat that gives you what you want. That way, if you do come across a player who has/wants "the PHB version", nothing changes for them. Why change it? Just add what you want...over time your game will become more and more unique and taylored to your play style (which, IMHO, is a good thing).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6911356, member: 45197"] Hiya! As [MENTION=6701872]AaronOfBarbaria[/MENTION] said, it works just fine and as intended. There is absolutely nothing 'terrible' about it...it just is a feat that doesn't temp min/max'er power gamers who are primarily interested in just increasing their DPR. Not that there is anything wrong with power gaming, but if that's your cup o' tea then there are other games out there to cater to that style of play (3.x/PF/4e, Palladium, Synnibarr, etc). Nobody in my group has taken it because we don't use feats. However, when we did try them out I do specifically remember two of my players had taken it for their character because it fit the character concept and vision (iirc, one was a dragonborn sorcerer and another was a human thief). We eventually decided to nix Feats because they only served to steer characters down the same cookie-cutter road (e.g., if you were a strong fighter/barbarian, you took GWM...so pretty much [I]every[/I] single Fighter or Barbarian with a two handed sword had GWM...which was pretty much [I]exactly the opposite[/I] of what Feats were supposed to help you accomplish; more diverse characters). Anyway, I'd suggest just leaving the Feat as-is and just create a new feat that gives you what you want. That way, if you do come across a player who has/wants "the PHB version", nothing changes for them. Why change it? Just add what you want...over time your game will become more and more unique and taylored to your play style (which, IMHO, is a good thing). ^_^ Paul L. Ming [/QUOTE]
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Fixing the terrible Weapon Master feat
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