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Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
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<blockquote data-quote="Ahrimon" data-source="post: 6912995" data-attributes="member: 12630"><p>As just an observation on viewpoints, I wouldn't make NPCs with feats except in the rare exception. To me, NPCs follow the standard monster rules and aren't PCs so my world doesn't have a bunch of lvl X this or lvl Y that NPCs around. So it would be rare for a PC to come across someone like that. That keeps the feats more special and unique.</p><p></p><p>Of course, you could have two similarly themed PCs where one takes the obvious combat feat and another takes an exploration or social feat, but if the 2nd player starts to feel let down then they need to re-evaluate what they want out of the game and how they are playing in my opinion. Are they using their social feat or exploration feat? Or perhaps they don't feel that it is coming up enough. When the 2nd player guided them through the woods or negotiated a better reward with their feat did they feel it was worth it or did they go right back to lamenting that they can't do as much damage as the first player's character can?</p><p></p><p>But that does bring some onus onto the DM. Combat is always there with opportunities to use combat feats, but since the exploration and social feats rely on outside influences in the game being able to use those feats is often in the hands of the DM. Taking extra languages is fine, but if those never come up in the game it was wasted. But it could also be one of the most influential feats in the right game. Similarly, the combat feat could be next to useless if the majority of the opponents were of a certain type.</p><p></p><p>Of course not using feats does make the mechanical side of the characters more vanilla which should hopefully push the players to expand into the role playing side of their characters. But it's not guaranteed.</p><p></p><p>It works for your group and that's awesome, but I do think it's unfortunate that your players didn't see past the big numbers and gravitated towards the same thing.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6912995, member: 12630"] As just an observation on viewpoints, I wouldn't make NPCs with feats except in the rare exception. To me, NPCs follow the standard monster rules and aren't PCs so my world doesn't have a bunch of lvl X this or lvl Y that NPCs around. So it would be rare for a PC to come across someone like that. That keeps the feats more special and unique. Of course, you could have two similarly themed PCs where one takes the obvious combat feat and another takes an exploration or social feat, but if the 2nd player starts to feel let down then they need to re-evaluate what they want out of the game and how they are playing in my opinion. Are they using their social feat or exploration feat? Or perhaps they don't feel that it is coming up enough. When the 2nd player guided them through the woods or negotiated a better reward with their feat did they feel it was worth it or did they go right back to lamenting that they can't do as much damage as the first player's character can? But that does bring some onus onto the DM. Combat is always there with opportunities to use combat feats, but since the exploration and social feats rely on outside influences in the game being able to use those feats is often in the hands of the DM. Taking extra languages is fine, but if those never come up in the game it was wasted. But it could also be one of the most influential feats in the right game. Similarly, the combat feat could be next to useless if the majority of the opponents were of a certain type. Of course not using feats does make the mechanical side of the characters more vanilla which should hopefully push the players to expand into the role playing side of their characters. But it's not guaranteed. It works for your group and that's awesome, but I do think it's unfortunate that your players didn't see past the big numbers and gravitated towards the same thing. [/QUOTE]
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Fixing the terrible Weapon Master feat
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