Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7584231" data-attributes="member: 6919838"><p>Count me in with the "its a feature feat not a power feat and so its fine for those who pick character choices for more than power."</p><p></p><p>Especially given it is a +1 score half-feat, i am really fine with its current state.</p><p></p><p>One exception, i would treat it as martial weapon proficiency (if you have simple) period. that way it is more reflective of a broader training and can serve you through the campaign as various items and circumstances may make different weapons necessary from time to time. Just like they do with the armor feats, you get all mediums or all heavies etc.</p><p></p><p>But, if i were really upset about it power-wise, i would scrap it and the armor proficiency feats and create one or two "combat training" feats which combined armor proficiencies and weapons training into two packages.</p><p></p><p>So one feat "skirmisher" might give you light armor, medium armor and simple weapons plus 4 martial weapons (themed like the dwarves and elves have) and another might "heavy trooper" gives you heavy armor, shields and full martial weapons. But neither of those would boost an ability score. </p><p></p><p>So, to me the biggest wrinkle is them splitting the armor and weapons proficiency into two different feat trees so they could tag on ability score half-bonuses. That middied the waters a bit much.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7584231, member: 6919838"] Count me in with the "its a feature feat not a power feat and so its fine for those who pick character choices for more than power." Especially given it is a +1 score half-feat, i am really fine with its current state. One exception, i would treat it as martial weapon proficiency (if you have simple) period. that way it is more reflective of a broader training and can serve you through the campaign as various items and circumstances may make different weapons necessary from time to time. Just like they do with the armor feats, you get all mediums or all heavies etc. But, if i were really upset about it power-wise, i would scrap it and the armor proficiency feats and create one or two "combat training" feats which combined armor proficiencies and weapons training into two packages. So one feat "skirmisher" might give you light armor, medium armor and simple weapons plus 4 martial weapons (themed like the dwarves and elves have) and another might "heavy trooper" gives you heavy armor, shields and full martial weapons. But neither of those would boost an ability score. So, to me the biggest wrinkle is them splitting the armor and weapons proficiency into two different feat trees so they could tag on ability score half-bonuses. That middied the waters a bit much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
Top