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General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7587635" data-attributes="member: 6876146"><p>I think it would be really interesting if you fold in Weapon Master into Martial Adept so you get:</p><p> </p><p> 4 Martial Weapons</p><p> 2 Maneuvers</p><p> 1 Superiority Dice (d6)</p><p> Regain on a Rest</p><p></p><p> There's hardly any powercreep, you add a bit of tactics, and you get a whole lot of conceptual flavour and diversity. With all the possible weapon/maneuvers combinations you can have 5 Wizards take the Feat and they can be completely different. Plus the maneuvers let you do something interesting with your new weapon besides attack with it using a bad Str/Dex mod.</p><p></p><p> The new Feat sits in a good place where no one can look at it and call it suboptimal, or broken. But it does get the creative juices flowing for all the interesting character concepts you can mix and match.</p><p></p><p>Wizard/Whip/Disarming Attack</p><p>Warlock/Blowgun/Menacing Attack</p><p>Sorcerer/Maul/Rally</p><p></p><p>Honestly, the possibilities seem endlessly fun, and interesting. It's easy into implement, and feels like it's actually worth the investment.</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7587635, member: 6876146"] I think it would be really interesting if you fold in Weapon Master into Martial Adept so you get: 4 Martial Weapons 2 Maneuvers 1 Superiority Dice (d6) Regain on a Rest There's hardly any powercreep, you add a bit of tactics, and you get a whole lot of conceptual flavour and diversity. With all the possible weapon/maneuvers combinations you can have 5 Wizards take the Feat and they can be completely different. Plus the maneuvers let you do something interesting with your new weapon besides attack with it using a bad Str/Dex mod. The new Feat sits in a good place where no one can look at it and call it suboptimal, or broken. But it does get the creative juices flowing for all the interesting character concepts you can mix and match. Wizard/Whip/Disarming Attack Warlock/Blowgun/Menacing Attack Sorcerer/Maul/Rally Honestly, the possibilities seem endlessly fun, and interesting. It's easy into implement, and feels like it's actually worth the investment. [/QUOTE]
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Fixing the terrible Weapon Master feat
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