Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7587713" data-attributes="member: 6880599"><p>Ya I figured I had to disclaimer myself after I went back. Its hard to tell the difference between trying to push a point and being a jerk in text talking to someone you don't know well enough to get where they are coming from. So just understand as you continue on, I mean not personal offense, I exaggerate, I used bad examples, and write with passion that might be mistaken as anger or inertance but that's just because in the head of the reader inflection is added that I don't intend and an air of seriousness is added beyond that appropriate discussion of gaming on a forum of strangers. </p><p></p><p></p><p></p><p>And they fell into the same trap as so many who make homebrew. The problem with adding anything that does "more damage" is that your fighting in a party. If the party does more damage then the GM adapts encounters to the party to keep the game a challenge or prevent TPK by GM railroad. As such D&D is not like a video game where 3 monsters trigger/aggro at spot X and all do Y damage every time and the more power the better. Nope, the game changes with the group so one player gaining power creep just makes them a powergamer creating disparity to show boat UNLESS that is the role the party intends for them to take. Every class already has the tools to do the jobs its intended to do. Feats are really tool for breaking the mold and doing something different. MOST of them are not combat damage related. The ones that are tend to be more "fighting styles" then anything. A straite +1 to hit and damage is the LEAST feat thing you could do. Great weapon master is basically an all in haymaker, polearm master if your spinning staff fighter using the back of the weapon and planting one end against charges, sentinel is guard hold enemies at bay or preventing them from running away like city police, sharp shooter is a sniper shooting through a window and all of which are archtypes as much as they are bonuses. Their is "style" to just being better. What does being a weapons master mean more than a proficiency bonus or attribute already accounts for as you level? </p><p></p><p></p><p></p><p>Well the Reaper Strawman was intended to be an obvious strawman simple to highlight a point, but rogues get the majority of their damage from backstab not the 1d4 - 1d8 damage of the dagger. Choosing to use two 1d4 daggers instead of two 1d6 short swords or a 1d8 rapier will change your average damage by at most 2 points. While backstab at 20 will add around 35, and the +1 to hit is a 5% increase in trigger that damage has a significantly larger impact. Add to that, no one wanting to power game as a "damage machine" is going to hold back form taking this feat with two shortsword fighter or rogue. Add to that a fighter with sword and board can already use Dueling to add +2 damage since a shield is not weapon... and that makes this feat as a damage buff doubly redundant. Not to mention that the point of taking a shield is greater defense not greater offense.... your just saying you want it all without a choice.. that's really … (and please understand I am not trying to make this personal I just don't know a better kinder way to say this.) … selfish. If your Offensive and tank that's fine, but then leave being a "damage machine" to the player who is not a tank so they have something to do in a fight. If your a rogue your likely the scout... so scout and let the barbarian who only does damage be good at doing damage. If you want to be a damage machine of death, ignore your lack of defense, don't try to scout, or be a healer, just do damage. <strong>It sounds like your trying to take as many party roles in a group as you can like your playing a solo game as a result your pushing out your group</strong>. Pick one, do that, be part of the group. D&D is not a solo game.</p><p></p><p></p><p></p><p>No, they are already weapons masters as you said, a caster who wants to wield a melee weapon maybe with booming blade takes it instead of multi-classing because they don't want to multi-class they just want access to some weapons. Wizards for example have a really good capstone and while you might never make it there it reasonable not to want to lose that option incase you do, just because you want to use a longsword or rapier. </p><p></p><p></p><p></p><p>This assumes every player is a DPR optimizer/power gamer. Your points are entirely mute if you just want to do something because its cool. This often happens for 2 reasons. 1. New players who don't often know the rules making characters right before a game will just take what sounds cool and have fun with it. 2. Players who have been around for a while will <strong>sometimes</strong> start playing with back story and roleplay concepts as much or more than looking at power building / optimizing. So sure they could cast toll the dead as a warlock but instead they took pact of the chain, high strength and want to wield a long sword, then for spells they focus on control spells. That means primarily they casting hold person while the party beats the crap of the target and they also hit it in melee for a little critical damage. Will they do much DPR even with this? No of course not, they just don't want to stand their and it means they can make opportunity attacks with that cool magic longsword the party tank through out when he upgraded. Nothing wrong with any of this. Your assertion is that you have minim levels of DPR at your table so you want to make this a way to get that. I am just saying it has value at other tables it doesn't at yours. </p><p></p><p></p><p></p><p>Xanathar's system does not allow for weapons proficiency training and since stealing other classes abilities with out cost is the definition of mechanism many GMs will deny it on that alone. Taking this feat is the request cost many GMs require. Even so I have seen a wizard take this feat and still have to roll play training with the party tack to actually be able to use it. Story GM. </p><p></p><p></p><p></p><p>It was just to show a point so I am not defending my design. I spent maybe 2 mins on it. I just wanted to further point to "do something different, not more damage". </p><p></p><p><strong>Really Defensive Duelist(daggers and short sword master), shield master, Great weapon master, polearm master, Mobile (Hit and run master, pairs well with polearm master so they have to move in and trigger it), sentinel, sharpshooter (sniper), ARE the great weapon master feat your trying to make separated out to the specific weapons you intend to master... you just need to choose what you want to master</strong>.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7587713, member: 6880599"] Ya I figured I had to disclaimer myself after I went back. Its hard to tell the difference between trying to push a point and being a jerk in text talking to someone you don't know well enough to get where they are coming from. So just understand as you continue on, I mean not personal offense, I exaggerate, I used bad examples, and write with passion that might be mistaken as anger or inertance but that's just because in the head of the reader inflection is added that I don't intend and an air of seriousness is added beyond that appropriate discussion of gaming on a forum of strangers. And they fell into the same trap as so many who make homebrew. The problem with adding anything that does "more damage" is that your fighting in a party. If the party does more damage then the GM adapts encounters to the party to keep the game a challenge or prevent TPK by GM railroad. As such D&D is not like a video game where 3 monsters trigger/aggro at spot X and all do Y damage every time and the more power the better. Nope, the game changes with the group so one player gaining power creep just makes them a powergamer creating disparity to show boat UNLESS that is the role the party intends for them to take. Every class already has the tools to do the jobs its intended to do. Feats are really tool for breaking the mold and doing something different. MOST of them are not combat damage related. The ones that are tend to be more "fighting styles" then anything. A straite +1 to hit and damage is the LEAST feat thing you could do. Great weapon master is basically an all in haymaker, polearm master if your spinning staff fighter using the back of the weapon and planting one end against charges, sentinel is guard hold enemies at bay or preventing them from running away like city police, sharp shooter is a sniper shooting through a window and all of which are archtypes as much as they are bonuses. Their is "style" to just being better. What does being a weapons master mean more than a proficiency bonus or attribute already accounts for as you level? Well the Reaper Strawman was intended to be an obvious strawman simple to highlight a point, but rogues get the majority of their damage from backstab not the 1d4 - 1d8 damage of the dagger. Choosing to use two 1d4 daggers instead of two 1d6 short swords or a 1d8 rapier will change your average damage by at most 2 points. While backstab at 20 will add around 35, and the +1 to hit is a 5% increase in trigger that damage has a significantly larger impact. Add to that, no one wanting to power game as a "damage machine" is going to hold back form taking this feat with two shortsword fighter or rogue. Add to that a fighter with sword and board can already use Dueling to add +2 damage since a shield is not weapon... and that makes this feat as a damage buff doubly redundant. Not to mention that the point of taking a shield is greater defense not greater offense.... your just saying you want it all without a choice.. that's really … (and please understand I am not trying to make this personal I just don't know a better kinder way to say this.) … selfish. If your Offensive and tank that's fine, but then leave being a "damage machine" to the player who is not a tank so they have something to do in a fight. If your a rogue your likely the scout... so scout and let the barbarian who only does damage be good at doing damage. If you want to be a damage machine of death, ignore your lack of defense, don't try to scout, or be a healer, just do damage. [B]It sounds like your trying to take as many party roles in a group as you can like your playing a solo game as a result your pushing out your group[/B]. Pick one, do that, be part of the group. D&D is not a solo game. No, they are already weapons masters as you said, a caster who wants to wield a melee weapon maybe with booming blade takes it instead of multi-classing because they don't want to multi-class they just want access to some weapons. Wizards for example have a really good capstone and while you might never make it there it reasonable not to want to lose that option incase you do, just because you want to use a longsword or rapier. This assumes every player is a DPR optimizer/power gamer. Your points are entirely mute if you just want to do something because its cool. This often happens for 2 reasons. 1. New players who don't often know the rules making characters right before a game will just take what sounds cool and have fun with it. 2. Players who have been around for a while will [B]sometimes[/B] start playing with back story and roleplay concepts as much or more than looking at power building / optimizing. So sure they could cast toll the dead as a warlock but instead they took pact of the chain, high strength and want to wield a long sword, then for spells they focus on control spells. That means primarily they casting hold person while the party beats the crap of the target and they also hit it in melee for a little critical damage. Will they do much DPR even with this? No of course not, they just don't want to stand their and it means they can make opportunity attacks with that cool magic longsword the party tank through out when he upgraded. Nothing wrong with any of this. Your assertion is that you have minim levels of DPR at your table so you want to make this a way to get that. I am just saying it has value at other tables it doesn't at yours. Xanathar's system does not allow for weapons proficiency training and since stealing other classes abilities with out cost is the definition of mechanism many GMs will deny it on that alone. Taking this feat is the request cost many GMs require. Even so I have seen a wizard take this feat and still have to roll play training with the party tack to actually be able to use it. Story GM. It was just to show a point so I am not defending my design. I spent maybe 2 mins on it. I just wanted to further point to "do something different, not more damage". [B]Really Defensive Duelist(daggers and short sword master), shield master, Great weapon master, polearm master, Mobile (Hit and run master, pairs well with polearm master so they have to move in and trigger it), sentinel, sharpshooter (sniper), ARE the great weapon master feat your trying to make separated out to the specific weapons you intend to master... you just need to choose what you want to master[/B]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
Top