Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7587828" data-attributes="member: 6987520"><p>My question to proponents of Weapon Master giving four weapon proficiencies is this:</p><p></p><p>How many weapons does the character taking the feat often want to learn?</p><p></p><p>IMO it is typically only one or two and I can't imagine many more really. Actually, since I have been playing 5E (admittedly, not long), <em>no one in our group has even thought of taking this feat</em> and most of us think it is pretty pointless.</p><p></p><p>As Chaosmancer writes, characters who want to know several weapons are typically already battlers anyway (or if not battlers they can will dip into battler classes for the weapons and other reasons, making the feat useless for them) unless it is a new, exotic weapon or something... Most casters rely on their cantrips and other spells instead of a weapon, and what weapons they do use are very much secondary with few exceptions. Personally, I would rather start as a Fighter, even if only for 1-2 levels, and then move on to the non-battler class. Now, not only do I know how to use the weapons I want, I also have Second Wind, maybe Action Surge, and a Fighting Style along with more hit points. I doubt I will ever reach capstone levels, so playing a Fighter 2/ Wizard 18 for example would be fine and won't cost me a feat.</p><p></p><p>I think a blend like features to balance proficiency in one or two weapons, a +1 Str or Dex ASI, and something like attempts to disarm you have disadvantage or something. I don't know, but IMO as it is there are so many better feats out there and I doubt I'd ever take it or likely see it taken by others.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7587828, member: 6987520"] My question to proponents of Weapon Master giving four weapon proficiencies is this: How many weapons does the character taking the feat often want to learn? IMO it is typically only one or two and I can't imagine many more really. Actually, since I have been playing 5E (admittedly, not long), [I]no one in our group has even thought of taking this feat[/I] and most of us think it is pretty pointless. As Chaosmancer writes, characters who want to know several weapons are typically already battlers anyway (or if not battlers they can will dip into battler classes for the weapons and other reasons, making the feat useless for them) unless it is a new, exotic weapon or something... Most casters rely on their cantrips and other spells instead of a weapon, and what weapons they do use are very much secondary with few exceptions. Personally, I would rather start as a Fighter, even if only for 1-2 levels, and then move on to the non-battler class. Now, not only do I know how to use the weapons I want, I also have Second Wind, maybe Action Surge, and a Fighting Style along with more hit points. I doubt I will ever reach capstone levels, so playing a Fighter 2/ Wizard 18 for example would be fine and won't cost me a feat. I think a blend like features to balance proficiency in one or two weapons, a +1 Str or Dex ASI, and something like attempts to disarm you have disadvantage or something. I don't know, but IMO as it is there are so many better feats out there and I doubt I'd ever take it or likely see it taken by others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the terrible Weapon Master feat
Top