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General Tabletop Discussion
*Dungeons & Dragons
Fixing Truename Magic Math (Tome of Magic)
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<blockquote data-quote="airwalkrr" data-source="post: 6112764" data-attributes="member: 12460"><p>Truename magic (Tome of Magic) is something many people (myself included) feel breaks down mathematically at higher levels. But I really like the concept and think the implementation is the only issue. What are some of the ways in which truename magic might be made viable? I have thoughts on a few solutions.</p><p></p><p>1) Give Skill Focus (Truespeak) to truenamers at level 1. It is a needless feat tax.</p><p>2) Allow more truename magic scaling items. A +20 superior amulet of the silver tongue could grant +15 to the truename skill bonus for 22,500 gp and a sovereign amulet of the silver tongue could grant a +20 bonus for 40k.</p><p>3) Grant every truenamer an amulet of the silver tongue as a bonus item and allow him to enhance it incrementally by +2 every 2 levels (to a maximum of +25 at 20th level, and so on into epics if need be).</p><p>4) Reduce the truespeak DC to 10 + (2 x CR/HD).</p><p>5) Reduce the truespeak DC to 10 + (1.5 x CR/HD).</p><p>6) Reduce the truespeak DC to 15 + (1 x CR/HD) and remove amulet of the silver tongue (which is a magic item tax).</p><p>7) Cut the empower, enlarge, etc. feat cost to truespeak DC by half (maybe more, such as increments of +2).</p><p>8) Allow truename magic to ignore SR.</p><p>9) Allow truenaming one's self to automatically succeed (but still count for Law of Resistance).</p><p>10) Reduce the Law of Resistance penalty to +1 DC per successful utterance per day.</p><p></p><p>Obviously you wouldn't want to do all of these. But I have to imagine some combination of the above could produce the desired result. The concept is sound. The math just needs a little work. Personally, I like the combination of 1 + 6. At 20th-level the truespeak DC for a CR 20 monsters would be DC 35. A truenamer with base 15 Int +5 from levels +6 from headband of intellect would have a 26 Int. So 23 ranks + 8 Int + 3 SF would be a +34. A truenamer with an 18 Int wouldn't have a huge advantage either (+35 vs. +34). That practically guarantees the first utterance will be successful. This is similar to the 20th-level wizard being able to guarantee his 9th-level spell will work (although he may have more 9th-level spells, the truenamer has more chances to succeed at his utterances per day).</p><p></p><p>One other simplification might be to eliminate Truespeak as a skill and just make it a class ability of the truenamer which is equal to Int + 1 per truenamer level. Then reduce the DC to 12 + (1 x CR/HD), getting rid of the amulet of the silver tongue as above. Functionally the same and doesn't have the skill tax either (truenamers will already have the caster skill tax of Concentration after all). This solution does not allow other classes to get truenaming as easily (although feats could grant it), but I doubt that is a big issue for just getting the core mechanic to work.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6112764, member: 12460"] Truename magic (Tome of Magic) is something many people (myself included) feel breaks down mathematically at higher levels. But I really like the concept and think the implementation is the only issue. What are some of the ways in which truename magic might be made viable? I have thoughts on a few solutions. 1) Give Skill Focus (Truespeak) to truenamers at level 1. It is a needless feat tax. 2) Allow more truename magic scaling items. A +20 superior amulet of the silver tongue could grant +15 to the truename skill bonus for 22,500 gp and a sovereign amulet of the silver tongue could grant a +20 bonus for 40k. 3) Grant every truenamer an amulet of the silver tongue as a bonus item and allow him to enhance it incrementally by +2 every 2 levels (to a maximum of +25 at 20th level, and so on into epics if need be). 4) Reduce the truespeak DC to 10 + (2 x CR/HD). 5) Reduce the truespeak DC to 10 + (1.5 x CR/HD). 6) Reduce the truespeak DC to 15 + (1 x CR/HD) and remove amulet of the silver tongue (which is a magic item tax). 7) Cut the empower, enlarge, etc. feat cost to truespeak DC by half (maybe more, such as increments of +2). 8) Allow truename magic to ignore SR. 9) Allow truenaming one's self to automatically succeed (but still count for Law of Resistance). 10) Reduce the Law of Resistance penalty to +1 DC per successful utterance per day. Obviously you wouldn't want to do all of these. But I have to imagine some combination of the above could produce the desired result. The concept is sound. The math just needs a little work. Personally, I like the combination of 1 + 6. At 20th-level the truespeak DC for a CR 20 monsters would be DC 35. A truenamer with base 15 Int +5 from levels +6 from headband of intellect would have a 26 Int. So 23 ranks + 8 Int + 3 SF would be a +34. A truenamer with an 18 Int wouldn't have a huge advantage either (+35 vs. +34). That practically guarantees the first utterance will be successful. This is similar to the 20th-level wizard being able to guarantee his 9th-level spell will work (although he may have more 9th-level spells, the truenamer has more chances to succeed at his utterances per day). One other simplification might be to eliminate Truespeak as a skill and just make it a class ability of the truenamer which is equal to Int + 1 per truenamer level. Then reduce the DC to 12 + (1 x CR/HD), getting rid of the amulet of the silver tongue as above. Functionally the same and doesn't have the skill tax either (truenamers will already have the caster skill tax of Concentration after all). This solution does not allow other classes to get truenaming as easily (although feats could grant it), but I doubt that is a big issue for just getting the core mechanic to work. What do you think? [/QUOTE]
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