Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="timbannock" data-source="post: 4791747" data-attributes="member: 17913"><p>As I recall, Tumble vs. DC of 10+BAB (20+BAB to tumble through an enemy's square) was pretty common.</p><p></p><p>The question, though, is who does this really effect, and how? A lot of solid arguments exist for the Tumble check being rather uncommon for characters other than Rogues and Monks, so many feel that it's sort of a "class feature" of those classes to get an "avoid AoO for free" card. Others think that Tumbling is cheesy, and thus they want to limit its usefulness (i.e. not get rid of it, but make it potentially tougher, like you're proposing).</p><p></p><p>Remember though that attack rolls can escalate really fast as you level up, and it's not in any way on an even level with skill increases. I'm not a math guy, so you'll want to consult others, but I could see Tumble vs. attack roll becoming a nasty arms race. If the math stacks too heavily against Tumble, then you've just made the skill lose one of it's primary benefits. If the math stacks in favor of Tumble, then it's just that much more important for the Rogues and Monks in your game to dump Skill Focus and all of their skill points on it, in which case the same results that you are trying to mitigate still exist.</p><p></p><p>Also important: will you and your players remember the house rule? My players didn't, so we just said "to hell with it" and ran it per RAW. Honestly, the game did not suffer for it. YMMV</p></blockquote><p></p>
[QUOTE="timbannock, post: 4791747, member: 17913"] As I recall, Tumble vs. DC of 10+BAB (20+BAB to tumble through an enemy's square) was pretty common. The question, though, is who does this really effect, and how? A lot of solid arguments exist for the Tumble check being rather uncommon for characters other than Rogues and Monks, so many feel that it's sort of a "class feature" of those classes to get an "avoid AoO for free" card. Others think that Tumbling is cheesy, and thus they want to limit its usefulness (i.e. not get rid of it, but make it potentially tougher, like you're proposing). Remember though that attack rolls can escalate really fast as you level up, and it's not in any way on an even level with skill increases. I'm not a math guy, so you'll want to consult others, but I could see Tumble vs. attack roll becoming a nasty arms race. If the math stacks too heavily against Tumble, then you've just made the skill lose one of it's primary benefits. If the math stacks in favor of Tumble, then it's just that much more important for the Rogues and Monks in your game to dump Skill Focus and all of their skill points on it, in which case the same results that you are trying to mitigate still exist. Also important: will you and your players remember the house rule? My players didn't, so we just said "to hell with it" and ran it per RAW. Honestly, the game did not suffer for it. YMMV [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Tumble
Top