Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dontpunkme" data-source="post: 4792901" data-attributes="member: 17938"><p>Yeah, I can see how attack roll can get out of hand especially with magic items and feats. Fortunately, my next campaign will probably be in a world where magic items generally are extremely rare. I want to make it so a rogue could tumble past a fighter of equal level on a decent roll, but that the rogue still has some chance of failure. </p><p></p><p>I'm not sure if I like the opposed tumble check as the only option, seems to cripple fighters who rarely have the skill ranks to invest in any cross-class skill, let alone anything but spot/listen.</p><p></p><p>Using BAB, I'm not sure if 10+BAB or 15+BAB is more appropriate. </p><p>A quick look at math.</p><p>Assuming no magic items I'm going to assume a 1st level rogue would have Dex 16, a 10th level would have Dex 18, and a 20th level would have Dex 20 only because it seems appropriate.</p><p>Assuming max ranks in tumble, the skill modifiers would be:</p><p>Level 1: Tumble 7</p><p>Level 5: Tumble 12</p><p>Level 10: Tumble 18</p><p>Level 15: Tumble 23</p><p>Level 20: Tumble 29</p><p></p><p>Using BAB+10 for a fighter yields:</p><p>Level 1: DC 11</p><p>Level 5: DC 15</p><p>Level 10: DC 20</p><p>Level 15: DC 25</p><p>Level 20: DC 30</p><p>Decently balanced in favor of the rogue, but still the rogue needs to roll really poorly in order for the fighter to have a shot.</p><p></p><p>Using BAB+15 for a fighter yields:</p><p>Level 1: DC 16</p><p>Level 5: DC 20</p><p>Level 10: DC 25</p><p>Level 15: DC 30</p><p>Level 20: DC 35</p><p>The rogue still needs to roll low in order to fail, but his chances of success are much lower.</p><p></p><p>Now this doesn't take into account a rogue with tumble as a skill focus, however, a rogue shouldn't have to burn a feat to be an effective tumbler.</p><p></p><p>Because this would effectively screw rogues and other non-BAB focused classes, I would probably allow people will tumble trained to use their tumble bonus in lieu of BAB.</p><p></p><p>I like the idea of bonuses applied for smaller size (although I would probably make it a flat +4 regardless of size differences, that is it wouldn't be cumulative for every size category in difference). I also like combat reflexes and mobility giving bonuses to the check. I would probably also allow the rogue to apply his dodge bonus to a specific enemy as a bonus. </p><p></p><p>Another possible idea is d20+BAB for the defender as the DC. My major concern here is I hate to add extra rolls as it only slows down combat in my experience (which let's face it, can already be painfully slow in 3.5).</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 4792901, member: 17938"] Yeah, I can see how attack roll can get out of hand especially with magic items and feats. Fortunately, my next campaign will probably be in a world where magic items generally are extremely rare. I want to make it so a rogue could tumble past a fighter of equal level on a decent roll, but that the rogue still has some chance of failure. I'm not sure if I like the opposed tumble check as the only option, seems to cripple fighters who rarely have the skill ranks to invest in any cross-class skill, let alone anything but spot/listen. Using BAB, I'm not sure if 10+BAB or 15+BAB is more appropriate. A quick look at math. Assuming no magic items I'm going to assume a 1st level rogue would have Dex 16, a 10th level would have Dex 18, and a 20th level would have Dex 20 only because it seems appropriate. Assuming max ranks in tumble, the skill modifiers would be: Level 1: Tumble 7 Level 5: Tumble 12 Level 10: Tumble 18 Level 15: Tumble 23 Level 20: Tumble 29 Using BAB+10 for a fighter yields: Level 1: DC 11 Level 5: DC 15 Level 10: DC 20 Level 15: DC 25 Level 20: DC 30 Decently balanced in favor of the rogue, but still the rogue needs to roll really poorly in order for the fighter to have a shot. Using BAB+15 for a fighter yields: Level 1: DC 16 Level 5: DC 20 Level 10: DC 25 Level 15: DC 30 Level 20: DC 35 The rogue still needs to roll low in order to fail, but his chances of success are much lower. Now this doesn't take into account a rogue with tumble as a skill focus, however, a rogue shouldn't have to burn a feat to be an effective tumbler. Because this would effectively screw rogues and other non-BAB focused classes, I would probably allow people will tumble trained to use their tumble bonus in lieu of BAB. I like the idea of bonuses applied for smaller size (although I would probably make it a flat +4 regardless of size differences, that is it wouldn't be cumulative for every size category in difference). I also like combat reflexes and mobility giving bonuses to the check. I would probably also allow the rogue to apply his dodge bonus to a specific enemy as a bonus. Another possible idea is d20+BAB for the defender as the DC. My major concern here is I hate to add extra rolls as it only slows down combat in my experience (which let's face it, can already be painfully slow in 3.5). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Tumble
Top