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Fixing Tumble
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4886366" data-attributes="member: 35909"><p>Well, in my last big post at the end, I mentioned concentration in passing as being similar. Most people that have a problem with one also have a problem with the other, and tend to hate low static DCs in general, IME. While as I prefer that unlike in 4E, DC of a skill interacting with the environment will always be an appropriate DC x, regardless of level, instead of the PC's level being taken into account in determining the DC / what he's interacting with. I also like being able to "stop" with a skill after a while if you want, and move onto some other ones, without falling irrevocably behind.</p><p></p><p>Far as concentration goes...in my current game the PCs are level 10 gestalt with 34 point buy...NOT underpowered. If it weren't for allowing tunics of steady spellcasting, they would still fail to cast defensively about 25% of the time, I'd estimate. Certainly at least 10-15%. But, I allowed those items, because I don't mind the mages being able to cast in melee freely by that level. If they do so, they tend to get whalloped in response, which has on its own been enough to curb "abuse." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4886366, member: 35909"] Well, in my last big post at the end, I mentioned concentration in passing as being similar. Most people that have a problem with one also have a problem with the other, and tend to hate low static DCs in general, IME. While as I prefer that unlike in 4E, DC of a skill interacting with the environment will always be an appropriate DC x, regardless of level, instead of the PC's level being taken into account in determining the DC / what he's interacting with. I also like being able to "stop" with a skill after a while if you want, and move onto some other ones, without falling irrevocably behind. Far as concentration goes...in my current game the PCs are level 10 gestalt with 34 point buy...NOT underpowered. If it weren't for allowing tunics of steady spellcasting, they would still fail to cast defensively about 25% of the time, I'd estimate. Certainly at least 10-15%. But, I allowed those items, because I don't mind the mages being able to cast in melee freely by that level. If they do so, they tend to get whalloped in response, which has on its own been enough to curb "abuse." :) [/QUOTE]
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