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Fizban Is In The Wild -- With the Table of Contents!
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<blockquote data-quote="Nathaniel Lee" data-source="post: 8749626" data-attributes="member: 6948827"><p>It’s ultimately for ease of use. It’s very straightforward to just have a monster regenerate practically all of its health when it reaches 0, tack on a few special abilities appropriate for its existing challenge rating, and then double the XP. The alternative is not nearly as straightforward.</p><p></p><p>What’s the new CR for the monster? Two CR 10 monsters in sequence is not the same as a single CR 20 monster. At the most basic, proficiency bonus jacks up. How should to hit, damage, save DCs, etc. increase to match the new CR? Should they? Does it make the encounter too difficult across the board, or does not boosting them to match the new CR make the encounter too easy from start to finish?</p><p></p><p>If you’re publishing this for a third-party offering, is it easy for the user if you present an already doubled HP and tell them they need to figure out where the 50% of health mark is? Sure, dividing by 2 probably isn’t that big a deal for most people, but just saying “when they go to 0, set them to n hit points” is a lot more straightforward.</p><p></p><p>A lot of these sorts of monsters are going to be already a very high CR due to mythic monsters being more geared towards the highest tier of play as an added challenge. Polukranos from Theros, for example, is a CR 19 monster that should be treated as two CR 19 encounters in a row. You can’t just double that since the CR table only goes up to 30. What do you do in those cases? Do you now put it on the user (whether that’s the person buying your supplement if you’re a creator or that’s you as the DM who is using a system that Wizards defined) to extrapolate a bunch of things?</p></blockquote><p></p>
[QUOTE="Nathaniel Lee, post: 8749626, member: 6948827"] It’s ultimately for ease of use. It’s very straightforward to just have a monster regenerate practically all of its health when it reaches 0, tack on a few special abilities appropriate for its existing challenge rating, and then double the XP. The alternative is not nearly as straightforward. What’s the new CR for the monster? Two CR 10 monsters in sequence is not the same as a single CR 20 monster. At the most basic, proficiency bonus jacks up. How should to hit, damage, save DCs, etc. increase to match the new CR? Should they? Does it make the encounter too difficult across the board, or does not boosting them to match the new CR make the encounter too easy from start to finish? If you’re publishing this for a third-party offering, is it easy for the user if you present an already doubled HP and tell them they need to figure out where the 50% of health mark is? Sure, dividing by 2 probably isn’t that big a deal for most people, but just saying “when they go to 0, set them to n hit points” is a lot more straightforward. A lot of these sorts of monsters are going to be already a very high CR due to mythic monsters being more geared towards the highest tier of play as an added challenge. Polukranos from Theros, for example, is a CR 19 monster that should be treated as two CR 19 encounters in a row. You can’t just double that since the CR table only goes up to 30. What do you do in those cases? Do you now put it on the user (whether that’s the person buying your supplement if you’re a creator or that’s you as the DM who is using a system that Wizards defined) to extrapolate a bunch of things? [/QUOTE]
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