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Fizban's Treasury of Dragons: An In-Depth Review
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<blockquote data-quote="Argyle King" data-source="post: 8431485" data-attributes="member: 58416"><p>The actual book itself seems overall fine. It's a dragon book; it does what it's supposed to do. Some of the contents are things which make me unsure how I feel about what appears to be the vision for D&D 5E's future. </p><p></p><p>Dragonborn: I think it makes sense to codify dragonborn into metallic and chromatic for Dragonlance. Until now, I had that dragonborn (as a species) weren't necessarily tied to the same divisions as dragons. Not a big deal; I had simply thought that the lore had implied they weren't up to this point.</p><p></p><p>- I'm intrigued by the damage change to Dragonborn breath weapons. Is the change an indication that parts of the game are being tweaked to fit a different set of underlying numbers?</p><p></p><p>As I said in a previous post, it appears that the vision for D&D going forward leans toward being much more about high-magic and world-hopping. The more I think about that, the more I'm unsure how I feel. 4E went that direction, and there are/were things I liked about 4E design. At the same time, one of my criticisms of 4E is that the PCs often seemed above/divorced from the game world rather than part of it.</p><p></p><p>-I could see going in something of a He-Man direction with D&D: pew-pew lasers, flying around, and etc. That would probably be desirable in terms of toy lines and related products for a brand. Though, I also feel like that's potentially moving in the wrong direction for what a portion of the audience wants from fantasy in a culture that's now influenced by Game of Thrones, Witcher, and etc. To be fair though, a Marvel Avengers with a thin fantasy paint job probably works well.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8431485, member: 58416"] The actual book itself seems overall fine. It's a dragon book; it does what it's supposed to do. Some of the contents are things which make me unsure how I feel about what appears to be the vision for D&D 5E's future. Dragonborn: I think it makes sense to codify dragonborn into metallic and chromatic for Dragonlance. Until now, I had that dragonborn (as a species) weren't necessarily tied to the same divisions as dragons. Not a big deal; I had simply thought that the lore had implied they weren't up to this point. - I'm intrigued by the damage change to Dragonborn breath weapons. Is the change an indication that parts of the game are being tweaked to fit a different set of underlying numbers? As I said in a previous post, it appears that the vision for D&D going forward leans toward being much more about high-magic and world-hopping. The more I think about that, the more I'm unsure how I feel. 4E went that direction, and there are/were things I liked about 4E design. At the same time, one of my criticisms of 4E is that the PCs often seemed above/divorced from the game world rather than part of it. -I could see going in something of a He-Man direction with D&D: pew-pew lasers, flying around, and etc. That would probably be desirable in terms of toy lines and related products for a brand. Though, I also feel like that's potentially moving in the wrong direction for what a portion of the audience wants from fantasy in a culture that's now influenced by Game of Thrones, Witcher, and etc. To be fair though, a Marvel Avengers with a thin fantasy paint job probably works well. [/QUOTE]
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