Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 9024751" data-attributes="member: 6804070"><p>I appreciate the post [USER=7023840]@Snarf Zagyg[/USER] . I learned something and thought about something today <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Two issues I have with FKR. (Poorly expressed, please try to comprehend what I'm trying to say, not what I actually say!)</p><p></p><p>One: You state it right here:</p><p></p><p>This is like telling a five year old, "You can be anything you want!" And their response is; "I want to be a suitcase." No structure, no rules, is hard for a reason. Most people prefer rules because it lets them know a framework for decision making.</p><p></p><p>And here's the next problem;</p><p></p><p>Now you are getting away from Roleplaying and getting to life. What this tells me is that the outcome of this event is not about the characters that are being played, but the negotiation skills of the participants.</p><p></p><p>Or, even more detrimental, their willingness to cooperate and let other's have an impact on their vision of the game.</p><p></p><p>And to me that is really the critical weakness of FKR. It requires players of compatible personalities. More so than an RPG that has rules that can be relied upon to resolve disagreements.</p><p></p><p></p><p>Long car rides. I can image this being a great way to pass time and have fun with friends while on a road trip!</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9024751, member: 6804070"] I appreciate the post [USER=7023840]@Snarf Zagyg[/USER] . I learned something and thought about something today :) Two issues I have with FKR. (Poorly expressed, please try to comprehend what I'm trying to say, not what I actually say!) One: You state it right here: This is like telling a five year old, "You can be anything you want!" And their response is; "I want to be a suitcase." No structure, no rules, is hard for a reason. Most people prefer rules because it lets them know a framework for decision making. And here's the next problem; Now you are getting away from Roleplaying and getting to life. What this tells me is that the outcome of this event is not about the characters that are being played, but the negotiation skills of the participants. Or, even more detrimental, their willingness to cooperate and let other's have an impact on their vision of the game. And to me that is really the critical weakness of FKR. It requires players of compatible personalities. More so than an RPG that has rules that can be relied upon to resolve disagreements. Long car rides. I can image this being a great way to pass time and have fun with friends while on a road trip! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
Top