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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="overgeeked" data-source="post: 9024924" data-attributes="member: 86653"><p>Not really, no.</p><p></p><p>Rules and any other source for the fiction are basically the same in that regard. The rules being "definitive" rely on the players having read them, understood them, having the same interpretation of them as the GM, etc. Otherwise there will be game time spent "getting people on the same page" in regards to the rules. It doesn't matter what the source for the groups' understanding of the fiction is. All sources require the same leg work.</p><p></p><p>There's the further problem that, again, the fiction isn't defined by or limited to the rules of the game. That's what a lot of FKR referees and players are getting at when they say "play worlds, not rules". No rules set can possibly encompass everything. Thinking that they can limits the fiction to only what the rules account for, which inevitably cuts off literally everything else.</p><p></p><p>The fiction is wildly more broad than the rules (any rules) could possibly cover. So starting with fiction sources (rather than rules), gives the referee and players a more complete picture of what the gaming experience can and will encompass.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9024924, member: 86653"] Not really, no. Rules and any other source for the fiction are basically the same in that regard. The rules being "definitive" rely on the players having read them, understood them, having the same interpretation of them as the GM, etc. Otherwise there will be game time spent "getting people on the same page" in regards to the rules. It doesn't matter what the source for the groups' understanding of the fiction is. All sources require the same leg work. There's the further problem that, again, the fiction isn't defined by or limited to the rules of the game. That's what a lot of FKR referees and players are getting at when they say "play worlds, not rules". No rules set can possibly encompass everything. Thinking that they can limits the fiction to only what the rules account for, which inevitably cuts off literally everything else. The fiction is wildly more broad than the rules (any rules) could possibly cover. So starting with fiction sources (rather than rules), gives the referee and players a more complete picture of what the gaming experience can and will encompass. [/QUOTE]
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